Makerspaces In Libraries

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Makerspaces

Author: John J. Burke
language: en
Publisher: Bloomsbury Publishing PLC
Release Date: 2018-01-23
Makerspaces: A Practical Guide for Librarians, Second Edition is an A–Z guidebook jam-packed with resources, advice, and information to help you develop and fund your own makerspace from the ground up. Learn what other libraries are making, building, and doing in their makerspaces and how you can, too. Readers are introduced to makerspace equipment, new technologies, models for planning and assessing projects, and useful case studies that will equip them with the knowledge to implement their own library makerspaces. This expanded second edition features eighteen brand new library makerspace profiles providing advice and inspiration for how to create your own library makerspace, over twenty new images and figures illustrating maker tools and trends as well as library makerspaces in action and new lists of actual grant and funding sources for library makerspaces.
Makerspaces in Libraries

Author: Theresa Willingham
language: en
Publisher: Bloomsbury Publishing PLC
Release Date: 2015-08-20
Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Makerspaces are becoming increasingly popular in both public and academic libraries as a new way to engage patrons and add value to traditional library services. Discover how you can create a makerspace within your own library though this step-by-step guidebook. From planning your innovation center to hosting hack-a-thons, guest lectures, and social events in your new lab, Makerspaces in Libraries provides detailed guidance and best practices for creating an enduring, community driven space for all to enjoy and from which both staff and patrons will benefit. This well researched, in-depth guide will serve libraries of all sizes seeking to implement the latest technologies and bring fresh life and engaging programming to their libraries. Highlights and best practices include: budgeting and business planning for a librarymakerspace,creating operational documents,tools and resources overviews,national and international case studies,becoming familiar with 3D printers through practical printing projects (seed bombs),how to get started with Arduino (illuminate your library with a LED ambient mood light),how to host a FIRST Robotics Team at the library,how to develop hands-on engagement for senior makers (Squishy Circuits), andhow to host a Hackathon and build a coding community.
Makerspaces in Practice

You'll be introduced to a host of tried and tested programs you can adapt for your own library, helping you support your community through making.