2025

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Autodesk Maya 2025 with Videos: A Tutorial Approach

Author: Prof. Sham Tickoo
language: en
Publisher: CADCIM Technologies
Release Date: 2025-05-07
Welcome to the world of Autodesk Maya 2025. Autodesk Maya 2025 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya 2025 have made the job of design visualization specialists a lot easier. Autodesk Maya 2025 with Videos: A Tutorial Approach book covers some salient features of Autodesk Maya 2025 in a simple and lucid manner. It aims at harnessing the power of Autodesk Maya 2025 for 3D and visual effects artists and designers. This textbook will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, motion graphics, Bifrost, and visual effects. It caters to the needs of both the novice and advanced users and is ideally suited for learning at your convenience and at your pace. Salient Features Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, rigging, animation, Paint Effects, Rendering, nHair, XGen Fur, Fluids, Particles, nParticles, Bullet Physics, Motion Graphics, Bifrost, and MASH in Autodesk Maya 2025. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2025 concepts & commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: NURBS Curves and Surfaces Chapter 4: NURBS Modeling Chapter 5: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Lights and Cameras Chapter 8: Animation Chapter 9: Rigging, Constraints, and Deformers Chapter 10: Paint Effects Chapter 11: Rendering Chapter 12: Particle System Chapter 13: Introduction to nParticles Chapter 14: Fluids Chapter 15: nHair and XGen Chapter 16: Bifrost Chapter 17: Bullet Physics and Motion Graphics Index
Computational Science and Its Applications – ICCSA 2025 Workshops

The fourteen-volume set LNCS 15886-15899 constitutes the papers of several workshops which were held in conjunction with the 25th International Conference on Computational Science and Its Applications, ICCSA 2025, held in Istanbul, Turkey, during June 30–July 3, 2025. The 362 full papers, 37 short papers and 2 PHD showcase included in this book were carefully reviewed and selected from 1043 submissions. In addition, the conference consisted of 58 workshops, focusing on very topical issues of importance to science, technology and society: from new mathematical approaches for solving complex computational systems, to information and knowledge in the Internet of Things, new statistical and optimization methods, several Artificial Intelligence approaches, sustainability issues, smart cities and related technologies.