Mapa Do Jogo A Diversidade Cultural Dos Games


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Mapa do jogo


Mapa do jogo

Author: Lucia Santaella

language: pt-BR

Publisher:

Release Date: 2009


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A evolução tecnológica dos games tem sido veloz e sua emergência como fenômeno de cultura, de estética, de linguagem e de entretenimento, tem alcançado tamanha amplitude que sua presença se nota marcante nos mais diversos meios acadêmicos - da computação gráfica à engenharia elétrica, da crítica literária à semiótica. Esta obra apresenta ensaios do ponto vista semiótico, educacional, estético, narratológico, epistemológico, que trazem reflexões a respeito de questões emergentes da cultura digital. Trata-se de uma referência para os estudiosos desta cultura e de outras que nem desconfiam da riqueza desse gênero para a melhor compreensão de seu campo de atuação.

Game studies in Brazil Book I:


Game studies in Brazil Book I:

Author: Tamer Thabet

language: en

Publisher: EDUEL

Release Date: 2024-04-02


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Game Studies in Brazil: Book One ins an attempt to begin mapping out the research field of videogames ins Brazil by means of cartography of knowledge. Game Studies in Brazil: Book One contains five chapters written by Brazilian researchers in the fields of education, health sciences, games studies, poetics, and literature. The chapters in this book are about projects and experiences in using games for teaching literature in public schools, and serious games for public health awareness.

Handbook of Research on Immersive Digital Games in Educational Environments


Handbook of Research on Immersive Digital Games in Educational Environments

Author: Krassmann, Aliane Loureiro

language: en

Publisher: IGI Global

Release Date: 2018-08-31


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Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.