Handbook Of Research On Immersive Digital Games In Educational Environments


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Handbook of Research on Immersive Digital Games in Educational Environments


Handbook of Research on Immersive Digital Games in Educational Environments

Author: Krassmann, Aliane Loureiro

language: en

Publisher: IGI Global

Release Date: 2018-08-31


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Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.

Handbook of Research on Immersive Digital Games in Educational Environments


Handbook of Research on Immersive Digital Games in Educational Environments

Author: Aliane Loureiro Krassmann

language: en

Publisher: Information Science Reference

Release Date: 2018-08-31


DOWNLOAD





Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.

Handbook of Research on Teaching with Virtual Environments and AI


Handbook of Research on Teaching with Virtual Environments and AI

Author: Gianni Panconesi

language: en

Publisher:

Release Date: 2021


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"In a world where where online and offline overlap and coincide, this book presents how digital intelligence is a key competence for the future of education and looks at how AI and other digital tools are improving the world of education"--