How Many Spell Slots Does A Level 20 Wizard Have

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Curse of Strahd

Author: Dungeons & Dragons
language: en
Publisher: National Geographic Books
Release Date: 2016-03-15
Unravel the mysteries of Ravenloft® in this dread adventure for the world’s greatest roleplaying game Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.
From the Laboratory of the Mad Wizard Shadmar

Author: Nitehawk Interactive Games
language: en
Publisher: Lulu.com
Release Date: 2012-07-17
This accessory for d20 fantasy games is a collection of magical items that are the continuing legacy of the Mad Wizard Shadmar. Shadmar was both full of greed with a lust for power and slightly insane. Each of these items has its own unique power, as well as its own individualistic history and curse. These items also include adventure hoods to aide the Campaign Master in his endeavor to add these paraphernalia to his current game. They are sure to add a different twist to your game, and have your players cursing you the whole time.
Live to Tell the Tale

From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.