Fuzzy And Multiobjective Games For Conflict Resolution

Download Fuzzy And Multiobjective Games For Conflict Resolution PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Fuzzy And Multiobjective Games For Conflict Resolution book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages.
Fuzzy and Multiobjective Games for Conflict Resolution

Decision makers in managerial and public organizations often encounter de cision problems under conflict or competition, because they select strategies independently or by mutual agreement and therefore their payoffs are then affected by the strategies of the other decision makers. Their interests do not always coincide and are at times even completely opposed. Competition or partial cooperation among decision makers should be considered as an essen tial part of the problem when we deal with the decision making problems in organizations which consist of decision makers with conflicting interests. Game theory has been dealing with such problems and its techniques have been used as powerful analytical tools in the resolution process of the decision problems. The publication of the great work by J. von Neumann and O. Morgen stern in 1944 attracted attention of many people and laid the foundation of game theory. We can see remarkable advances in the field of game theory for analysis of economic situations and a number of books in the field have been published in recent years. The aim of game theory is to specify the behavior of each player so as to optimize the interests of the player. It then recommends a set of solutions as strategies so that the actions chosen by each decision maker (player) lead to an outcome most profitable for himself or her self.
Fuzzy and Multiobjective Games for Conflict Resolution

Decision makers in managerial and public organizations often encounter de cision problems under conflict or competition, because they select strategies independently or by mutual agreement and therefore their payoffs are then affected by the strategies of the other decision makers. Their interests do not always coincide and are at times even completely opposed. Competition or partial cooperation among decision makers should be considered as an essen tial part of the problem when we deal with the decision making problems in organizations which consist of decision makers with conflicting interests. Game theory has been dealing with such problems and its techniques have been used as powerful analytical tools in the resolution process of the decision problems. The publication of the great work by J. von Neumann and O. Morgen stern in 1944 attracted attention of many people and laid the foundation of game theory. We can see remarkable advances in the field of game theory for analysis of economic situations and a number of books in the field have been published in recent years. The aim of game theory is to specify the behavior of each player so as to optimize the interests of the player. It then recommends a set of solutions as strategies so that the actions chosen by each decision maker (player) lead to an outcome most profitable for himself or her self.
Linear and Multiobjective Programming with Fuzzy Stochastic Extensions

Author: Masatoshi Sakawa
language: en
Publisher: Springer Science & Business Media
Release Date: 2013-11-29
Although several books or monographs on multiobjective optimization under uncertainty have been published, there seems to be no book which starts with an introductory chapter of linear programming and is designed to incorporate both fuzziness and randomness into multiobjective programming in a unified way. In this book, five major topics, linear programming, multiobjective programming, fuzzy programming, stochastic programming, and fuzzy stochastic programming, are presented in a comprehensive manner. Especially, the last four topics together comprise the main characteristics of this book, and special stress is placed on interactive decision making aspects of multiobjective programming for human-centered systems in most realistic situations under fuzziness and/or randomness. Organization of each chapter is briefly summarized as follows: Chapter 2 is a concise and condensed description of the theory of linear programming and its algorithms. Chapter 3 discusses fundamental notions and methods of multiobjective linear programming and concludes with interactive multiobjective linear programming. In Chapter 4, starting with clear explanations of fuzzy linear programming and fuzzy multiobjective linear programming, interactive fuzzy multiobjective linear programming is presented. Chapter 5 gives detailed explanations of fundamental notions and methods of stochastic programming including two-stage programming and chance constrained programming. Chapter 6 develops several interactive fuzzy programming approaches to multiobjective stochastic programming problems. Applications to purchase and transportation planning for food retailing are considered in Chapter 7. The book is self-contained because of the three appendices and answers to problems. Appendix A contains a brief summary of the topics from linear algebra. Pertinent results from nonlinear programming are summarized in Appendix B. Appendix C is a clear explanation of the Excel Solver, one of the easiest ways to solve optimization problems, through the use of simple examples of linear and nonlinear programming.