What Is The Eye Of The Universe In Outer Wilds

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Starship Therapise

Author: Larisa A. Garski, LMFT
language: en
Publisher: North Atlantic Books
Release Date: 2021-05-04
Harnessing the power of fandom--from Game of Thrones to The Legend of Zelda--to conquer anxiety, heal from depression, and reclaim balance in mental and emotional health. Modern mythologies are everywhere--from the Avengers of the Marvel Cinematic Universe to The Wicked + The Divine. Where once geek culture was niche and hidden, fandom characters and stories have blasted their way into our cineplexes, bookstores, and consoles. They help us make sense of our daily lives--and they can also help us heal. Psychotherapists and hosts of the popular Starship Therapise podcast Larisa A. Garski and Justine Mastin offer a self-help guide to the mental health galaxy for those who have been left out of more traditional therapy spaces: geeks, nerds, gamers, cosplayers, introverts, and everyone in between. Starship Therapise explores how narratives and play inform our lives, inviting readers to embrace radical self-care with Westworld's Maeve and Dolores, explore anxiety with Miyazaki, and leverage narrative therapy with Arya Stark. Spanning fandoms from Star Wars to The Expanse and The Legend of Zelda to Outer Wilds, readers will explore mental health and emotional wellness without conforming to mainstream social constructs. Insights from comics like Uncanny X-Men, Black Panther, Akira, Bitch Planet, and The Wicked + The Divine offer avenues to growth and self-discovery alongside explorations of the triumphs and trials of heroes, heroines, and beloved characters from Supernatural, Wuthering Heights, The Lord of the Rings, The Broken Earth trilogy, Mass Effect, Fortnite, Minecraft, Buffy the Vampire Slayer, and Star Trek. Each chapter closes with a mindfulness meditation or yoga exercise to inspire reflection, growth, and the mind-body-fandom connection.
HCI in Games

This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The HCI in Games 2023 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.
Critical Hits

Author: Carmen Maria Machado
language: en
Publisher: Graywolf Press
Release Date: 2023-11-21
A wide-ranging anthology of essays exploring one of the most vital art forms on the planet today. From the earliest computers to the smartphones in our pockets, video games have been on our screens and part of our lives for over fifty years. Critical Hits celebrates this sophisticated medium and considers its lasting impact on our culture and ourselves. This collection of stylish, passionate, and searching essays opens with an introduction by Carmen Maria Machado, who edited the anthology alongside J. Robert Lennon. In these pages, writer-gamers find solace from illness and grief, test ideas about language, bodies, power, race, and technology, and see their experiences and identities reflected in--or complicated by--the interactive virtual worlds they inhabit. Elissa Washuta immerses herself in The Last of Us during the first summer of the pandemic. Nana Kwame Adjei-Brenyah describes his last goodbye to his father with the help of Disco Elysium. Jamil Jan Kochai remembers being an Afghan American teenager killing Afghan insurgents in Call of Duty. Also included are a comic by MariNaomi about her time as a video game producer; a deep dive into "portal fantasy" movies about video games by Charlie Jane Anders; and new work by Alexander Chee, Hanif Abdurraqib, Larissa Pham, and many more.