War And Algorithm

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Artificial War

Military conflicts, particularly land combat, possess the characteristics of complex adaptive systems: combat forces are composed of a large number of nonlinearly interacting parts and are organized in a dynamic command-and-control network; local action, which often appears disordered, self-organizes into long-range order; military conflicts, by their nature, proceed far from equilibrium; military forces adapt to a changing combat environment; and there is no master ?voice? that dictates the actions of every soldier (i.e., battlefield action is decentralized). Nonetheless, most modern ?state of the art? military simulations ignore the self-organizing properties of combat.This book summarizes the results of a multiyear research effort aimed at exploring the applicability of complex adaptive systems theory to the study of warfare, and introduces a sophisticated multiagent-based simulation of combat called EINSTein. EINSTein, whose bottom-up, generative approach to modeling combat stands in stark contrast to the top-down or reductionist philosophy that still underlies most conventional military models, is designed to illustrate how many aspects of land combat may be understood as self-organized, emergent phenomena. Used worldwide by the military operations research community, EINSTein has pioneered the simulation of combat on a small to medium scale by using autonomous agents to model individual behaviors and personalities rather than hardware.
Proto-Algorithmic War

During the Iraq War, American soldiers were sent to both fight an enemy and to recover a “failed state” in pixelated camouflage uniforms, accompanied by robots, and armed with satellite maps and biometric hand-held scanners. The Iraq War, however, was no digital game: massive-scale physical death and destruction counter the vision of a clean replayable war. The military policy of the United States, and not the actual experience of war, has been rooted in the logic of digital, and nascent algorithmic technology. This logic attempted to reduce culture, society, as well as the physical body and environment into visual data that lacks cultural and historical context. This book details the emergence of a nascent algorithmic war culture in the context of the Iraq War (2003-2010) in relation to the data-driven early 20th century British Mandate for Iraq. Through a series of five inquiries into the ways in which the Iraq War attempted to and often failed to see population and territory as digital and further proto-algorithmic entities, it offers an insight into the digitization and further unmanned automaton of war. It does so through a comparative historical framework reaching back to the quantification techniques harnessed during the British Mandate for Iraq (1918-1932) in order to explicate the parallels and complicated the diversions between the numerical logics that have driven both military state-building enterprises.
War and Algorithm

Author: Max Liljefors
language: en
Publisher: Bloomsbury Publishing PLC
Release Date: 2019-10-11
New military technologies are animated by fantasies of perfect knowledge, lawfulness, and vision that contrast sharply with the very real limits of human understanding, law, and vision. Thus, various kinds of violent acts are proliferating while their precise nature remains unclear. Especially man–machine ensembles, guided by algorithms, are operating in ways that challenge conceptual understanding. War and Algorithm looks at the increasing power of algorithms in these emerging forms of warfare from the perspectives of critical theory, philosophy, legal studies, and visual studies. The contributions in this volume grapple with the challenges posed by algorithmic warfare and trace the roots of new forms of war in the technological practices and forms of representation of the digital age. Together, these contributions provide a first step toward understanding—and resisting—our emerging world of war.