Trouble In Paradise Game


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Viva Pinata: Trouble in Paradise


Viva Pinata: Trouble in Paradise

Author: Bryan Stratton

language: en

Publisher: Prima Games

Release Date: 2008-09-02


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Grow every plant, raise every piñata, tinker every item, and find every secret. Learn each piñata's favorite foods so you can fill any candiosity meter in a flash. This book reveals more than 250 piñata tricks and tells you how to make your piñata execute them anytime you want!

Games, Design and Play


Games, Design and Play

Author: Colleen Macklin

language: en

Publisher: Addison-Wesley Professional

Release Date: 2016-05-19


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The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a game’s design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualizing designs Using prototypes to realize and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them!

The X List


The X List

Author: Jami Bernard

language: en

Publisher: Da Capo Press

Release Date: 2009-04-20


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National Society of Film Critics dares to go where few mainstream critics have gone before-to the heart of what gets the colored lights going, as they say in A Streetcar Named Desire. Here is their take on the films that quicken their (and our) pulses-an enterprise both risky and risque, an entertaining overview of the most arousing films Hollywood has every produced. But make no mistake about it: This isn't a collection of esoteric "critic's choice" movies. The films reflect individual taste, rubbing against the grain of popular wisdom. And, because of the personal nature of the erotic forces at play, these essays will reveal more about the individual critics than perhaps they have revealed thus far to their readers. The Society is a world-renowned, marquee-name organization embracing some of America's most distinguished critics, more than forty writers who have followings nationally as well as devoted local constituencies in such major cities as New York, Chicago, Los Angeles, Boston, Philadelphia, Atlanta, and Minneapolis.Yes, The X List will have something for every lover of film-and for every lover.