Things To Make And Do In The 4th Dimension


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Things to Make and Do in the Fourth Dimension


Things to Make and Do in the Fourth Dimension

Author: Matt Parker

language: en

Publisher: Penguin UK

Release Date: 2014-10-30


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'Maths at its most playful and multifarious' Jordan Ellenberg Matt Parker, author of the No.1 bestseller Humble Pi, takes us on a riotous journey through the possibilities of numbers Mathematician Matt Parker uses bizarre Klein Bottles, unimaginably small pizza slices, knots no one can untie and computers built from dominoes to reveal some of the most exotic and fascinating ideas in mathematics. Starting with simple numbers and algebra, this book goes on to deal with inconceivably big numbers in more dimensions than you ever knew existed. And always with something for you to make or do along the way. 'The book oozes with sheer joy' New Scientist 'Matt Parker is some sort of unholy fusion of a prankster, wizard and brilliant nerd - clever, funny and ever so slightly naughty' Adam Rutherford, author of Creation 'Matt Parker never got the memo about maths being boring ... he seeks to reconnect us to the numbers around us' Simon Usborne, Independent 'Essential reading' Observer

Visualizing Mathematics with 3D Printing


Visualizing Mathematics with 3D Printing

Author: Henry Segerman

language: en

Publisher: JHU Press

Release Date: 2016-10-04


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The first book to explain mathematics using 3D printed models. Winner of the Technical Text of the Washington Publishers Wouldn’t it be great to experience three-dimensional ideas in three dimensions? In this book—the first of its kind—mathematician and mathematical artist Henry Segerman takes readers on a fascinating tour of two-, three-, and four-dimensional mathematics, exploring Euclidean and non-Euclidean geometries, symmetry, knots, tilings, and soap films. Visualizing Mathematics with 3D Printing includes more than 100 color photographs of 3D printed models. Readers can take the book’s insights to a new level by visiting its sister website, 3dprintmath.com, which features virtual three-dimensional versions of the models for readers to explore. These models can also be ordered online or downloaded to print on a 3D printer. Combining the strengths of book and website, this volume pulls higher geometry and topology out of the realm of the abstract and puts it into the hands of anyone fascinated by mathematical relationships of shape. With the book in one hand and a 3D printed model in the other, readers can find deeper meaning while holding a hyperbolic honeycomb, touching the twists of a torus knot, or caressing the curves of a Klein quartic.

A Visual Introduction to the Fourth Dimension (Rectangular 4D Geometry)


A Visual Introduction to the Fourth Dimension (Rectangular 4D Geometry)

Author: Chris McMullen

language: en

Publisher:

Release Date: 2013-01-19


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This colorful, visual introduction to the fourth dimension provides a clear explanation of the concepts and numerous illustrations. It is written with a touch of personality that makes this an engaging read instead of a dry math text. The content is very accessible, yet at the same time detailed enough to satisfy the interests of advanced readers. This book is devoted to geometry; there are no spiritual or religious components to this book. May you enjoy your journey into the fascinating world of the fourth dimension! Contents: Introduction Chapter 0: What Is a Dimension? Chapter 1: Dimensions Zero and One Chapter 2: The Second Dimension Chapter 3: Three-Dimensional Space Chapter 4: A Fourth Dimension of Space Chapter 5: Tesseracts and Hypercubes Chapter 6: Hypercube Patterns Chapter 7: Planes and Hyperplanes Chapter 8: Tesseracts in Perspective Chapter 9: Rotations in 4D Space Chapter 10: Unfolding a Tesseract Chapter 11: Cross Sections of a Tesseract Chapter 12: Living in a 4D House Further Reading Glossary About the Author Put on your spacesuit, strap on your safety harness, swallow your anti-nausea medicine, and enjoy this journey into a fourth dimension of space! 10D, 9D, 8D, 7D, 6D, 5D, 4D, 3D, 2D, 1D, 0D. Blast off!