A Visual Introduction To The Fourth Dimension Rectangular 4d Geometry


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A Visual Introduction to the Fourth Dimension (Rectangular 4D Geometry)


A Visual Introduction to the Fourth Dimension (Rectangular 4D Geometry)

Author: Chris McMullen

language: en

Publisher:

Release Date: 2013-01-19


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This colorful, visual introduction to the fourth dimension provides a clear explanation of the concepts and numerous illustrations. It is written with a touch of personality that makes this an engaging read instead of a dry math text. The content is very accessible, yet at the same time detailed enough to satisfy the interests of advanced readers. This book is devoted to geometry; there are no spiritual or religious components to this book. May you enjoy your journey into the fascinating world of the fourth dimension! Contents: Introduction Chapter 0: What Is a Dimension? Chapter 1: Dimensions Zero and One Chapter 2: The Second Dimension Chapter 3: Three-Dimensional Space Chapter 4: A Fourth Dimension of Space Chapter 5: Tesseracts and Hypercubes Chapter 6: Hypercube Patterns Chapter 7: Planes and Hyperplanes Chapter 8: Tesseracts in Perspective Chapter 9: Rotations in 4D Space Chapter 10: Unfolding a Tesseract Chapter 11: Cross Sections of a Tesseract Chapter 12: Living in a 4D House Further Reading Glossary About the Author Put on your spacesuit, strap on your safety harness, swallow your anti-nausea medicine, and enjoy this journey into a fourth dimension of space! 10D, 9D, 8D, 7D, 6D, 5D, 4D, 3D, 2D, 1D, 0D. Blast off!

The Fourth Dimension: Toward a Geometry of Higher Reality


The Fourth Dimension: Toward a Geometry of Higher Reality

Author: Rudy Rucker

language: en

Publisher: Courier Corporation

Release Date: 2014-08-18


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One of the most talented contemporary authors of cutting-edge math and science books conducts a fascinating tour of a higher reality, the fourth dimension. Includes problems, puzzles, and 200 drawings. "Informative and mind-dazzling." — Martin Gardner.

Multiple View Geometry in Computer Vision


Multiple View Geometry in Computer Vision

Author: Richard Hartley

language: en

Publisher: Cambridge University Press

Release Date: 2004-03-25


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A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.