The Use Of Computer And Video Games For Learning


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The Use of Computer and Video Games for Learning


The Use of Computer and Video Games for Learning

Author: Alice Mitchell

language: en

Publisher: Bright Sparks

Release Date: 2004


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Video Games and Learning


Video Games and Learning

Author: Kurt Squire

language: en

Publisher: Teachers College Press

Release Date: 2011-07-09


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Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this book: Explores the intersections between commercial game design for entertainment and design-based research conducted in schools. Highlights the importance of social interactions around games at home, at school, and in online communities. Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations. Offers a forward-looking vision of the changing audience for educational video games.

Learning by Playing


Learning by Playing

Author: Fran Blumberg

language: en

Publisher: OUP Us

Release Date: 2014


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There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. In Learning By Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning.