The Language Of Magic Book 3

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The Descendant and the Demon's Fork (Max and the Gatekeeper Book III)

Author: James Todd Cochrane
language: en
Publisher: Dark Moon Publishing Inc.
Release Date: 2011-05-14
Grandpa Joe's town has always been controlled by the enemy, who walks openly among them. Yet, Max has always felt safer there than anywhere else. Until now that is. A perfect killer is on the loose. One that not only destroys a person's body, but steals their soul. Kacha, the changeling, has unlocked the secrets of the ancient magical book and is building a new hourglass and gateway. He discovers how to construct a powerful weapon called "The Demon's Fork," which allows him to capture the souls of everyone in the entire town, all at once. Kacha uses this curse on Grandpa's town to distract Max and the others so he can complete his ultimate goal of capturing descendants of magical ancestry to fill his hourglass. The hunt for Kacha leads Max and his friends on a dangerous quest as they try to capture Kacha before he is able to complete his evil plans. Secrecy will be the key to avoid an even deadlier situation. Young Adult Fantasy / Science Fiction - Suitable Age Range: 11 and Up. Books available by James Todd Cochrane: Max and the Gatekeeper Free The Hourglass of Souls (Max and the Gatekeeper Book II) The Descendant and the Demon’s Fork (Max and the Gatekeeper Book III) The Dark Society (Max and the Gatekeeper Book IV) The Reign of Hudich Part I (Max and the Gatekeeper Book V) The Prophecy of Sky Centalpha 6 Part I Centalpha 6 Part II Centalpha 6 Part III Centalpha 6 Part IV Centalpha 6 Part V Centalpha 6 Part VI Centalpha 6 Part VII Centalpha 6 Part VIII Centalpha 6 Omibus (Centalpha 6 Part I – Part VIII) Keywords: magic, monsters, aliens, new worlds, coming of age, swords, spells, friendship, bullies, gateways, strange life forms, sorcerers
Outcastia Campaign Setting Book III: Campaign Master's Manual

Author: Nitehawk Interactive Games
language: en
Publisher: Lulu.com
Release Date: 2012-07-19
Welcome to Book III of the Outcastia Campaign Setting for the d20 System. You've journeyed through the land in World Tour and learned what you need to know about the realm, you dove into the meat of the Setting with newly designed gaming elements that help you make your mark in the "Land of Dragons" with the Player's Guidebook, now it is time for you to delve into creating your own games as the Campaign Master(TM) with Book III: The Campaign Master's Manual. This book includes: In depth NPCs to add to your games to both strengthen them and to freshen them up, a sampling of monsters unique to Outcastia to wet your appetite before the release of The Tome of Terrors, and more. With this book you will have everything you need to run a campaign in the realm of Outcastia (and beyond). Everything you need is included... So what are you waiting for? Grab some paper and pencils. Bring out that dice. Rev up your imagination. Your journey awaits, if you have the nerve...
The Immaterial Book

Author: Sarah Wall-Randell
language: en
Publisher: University of Michigan Press
Release Date: 2013-10-28
In romances—Renaissance England’s version of the fantasy novel—characters often discover books that turn out to be magical or prophetic, and to offer insights into their readers’ selves. The Immaterial Book examines scenes of reading in important romance texts across genres: Spenser’s Faerie Queene, Shakespeare’s Cymbeline and The Tempest, Wroth’s Urania, and Cervantes’ Don Quixote. It offers a response to “material book studies” by calling for a new focus on imaginary or “immaterial” books and argues that early modern romance authors, rather than replicating contemporary reading practices within their texts, are reviving ancient and medieval ideas of the book as a conceptual framework, which they use to investigate urgent, new ideas about the self and the self-conscious mind.