The Art Teacher S Guide To Exploring Art And Design In The Community

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The Art Teacher's Guide to Exploring Art and Design in the Community

Author: Ilona Szekely
language: en
Publisher: Bloomsbury Publishing
Release Date: 2021-09-09
How can community art build connection in diverse communities? Where is the art in contemporary libraries? How do you bring subway art into the classroom? Drawing on an abundance of examples from Finland, Italy, New Zealand, Spain and the USA, including the NYC 2nd Ave Subway, the Detroit's Heidelberg Project, the Favel Painting Foundation and bicycle rack sculpture, Szekely inspires readers to look beyond the classroom walls to develop meaningful art experiences for students. She shows the myriad art forms, media expressions, and design professions that have the influence and potential to shape the local environment, reaching far beyond the traditional museum and gallery venue. Underpinned by a clear philosophical foundation, the field-tested approaches show readers how to go beyond the study of reproductions or dwelling on of the masters who are framed in art museums, instead having meaningful art experiences using everyday objects and diverse collective experiences. She also shows that innovative and exciting art lessons don't need large amounts of funding, transportation or even a museum within the local community. Each chapter includes photographs, talking points and key lesson ideas along with links to further resources.
Computer Science Education

Author: Sue Sentance
language: en
Publisher: Bloomsbury Publishing
Release Date: 2023-02-23
Drawing together the most up-to-date research from experts all across the world, the second edition of Computer Science Education offers the most up-to-date coverage available on this developing subject, ideal for building confidence of new pre-service and in-service educators teaching a new discipline. It provides an international overview of key concepts, pedagogical approaches and assessment practices. Highlights of the second edition include: - New sections on machine learning and data-driven (epistemic) programming - A new focus on equity and inclusion in computer science education - Chapters updated throughout, including a revised chapter on relating ethical and societal aspects to knowledge-rich aspects of computer science education - A new set of chapters on the learning of programming, including design, pedagogy and misconceptions - A chapter on the way we use language in the computer science classroom. The book is structured to support the reader with chapter outlines, synopses and key points. Explanations of key concepts, real-life examples and reflective points keep the theory grounded in classroom practice. The book is accompanied by a companion website, including online summaries for each chapter, 3-minute video summaries by each author and an archived chapter on taxonomies and competencies from the first edition.