Stem Navigators Pathways To Achievement In Science Technology Engineering Mathematics

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STEM Navigators: Pathways to Achievement in Science Technology Engineering & Mathematics

So many people discuss the importance of educating our nation and our students getting degrees in Science, Technology, Engineering, & Mathematics (STEM), but it is often difficult to successfully guide students through the educational landscape. This results in low retention rates, poor academic outcomes, and an increase in the difficulty of recruiting students into technology related careers. What's needed are real world examples of trailblazers who carved out their own path to success in STEM and are willing to guide others in successfully reaching their educational destinations. What's needed are STEM Navigators. STEM Navigators is a compilation of real life STEM success stories from people who have not only been wildly successful in pursuing and obtaining their own Science, Technology, Engineering, and Mathematics degrees, but they have all worked to teach, mentor, and research ways to guide others effectively through obtaining a STEM education.
Video Games as Tools to Achieve Insight into Cognitive Processes

Though traditionally designed for entertainment, video games are being used more and more by psychologists to understand topics such as skill acquisition, cognitive capacity and plasticity, aging, individual differences, and development. The appeal of using video games over simpler laboratory paradigms partly comes from their ability to present rich and complex cognitive challenges more representative of the demands of the complex everyday tasks we perform outside of the laboratory. However, this complexity also presents a host of methodological and analytic challenges. This Research Topic brings together research using games to explore cognitive processes, with a special focus on the challenges of this approach. Challenges are in terms of design, implementation, or data analysis.
New Developments in Pathways Towards Diversity and Inclusion in STEM: A United States Perspective

Author: Alexander Gates
language: en
Publisher: Frontiers Media SA
Release Date: 2022-10-17
The Louis Stokes Alliances for Minority Participation (LSAMP) program of the US National Science Foundation has been a primary force for raising the success and graduation of minority students in STEM for 30 years. Increasing the number of underrepresented students earning baccalaureate degrees, and entering graduate school in STEM is the goal of LSAMP. This goal has been nearly achieved through the formation of alliances of degree granting institutions of higher learning, varying from community colleges to major research institutions. Currently there are 59 alliances including more than 400 institutions. LSAMP is responsible for more than 650,000 bachelor’s degrees earned by minority students in STEM. The papers for this Research Topic should focus on the use of LSAMP activities, programs and collaborations to develop pathways to success and graduation of STEM majors from minority groups that underrepresented in STEM. These pathways can include any segment from pre-college through graduate school. Areas of special interest include mentoring, research experiences, transitions between levels and novel approaches for retention. The studies should be research based and rigorous. They can be pure research studies, curriculum and design or literature reviews but they must be at a cutting edge level and be subject to detailed review and assessment.