Something Big Has Been Here Part 1 Walkthrough

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Part 1: the Legend of Cratox the Conqueror

In a place known as the Thirteenth Realm, Cratox the Conqueror rises to power, claiming victory over all who oppose him. Leaving a relentless path of destruction, the warrior destroys kingdom by kingdom until the entire eastern hemisphere of the Thirteenth Realm had been engulfed. Then he sets his sights on the western frontier, separated from him by a dangerous ocean. Cratox believes that taking over that land will make him an unstoppable ruler. He sends his two best scouts, Demlin and Dalock, to survey the land and report back to him. And it is there that Cratox finds his ultimate test: three celestial warlocks named Lucor, Nimex, and Maltec. Having anticipated the warlord’s movements for centuries, the three celestial beings capture both scouts and offer one of them a deal that he cannot refuse—and returning the other as a gruesome warning. Cratox plans a surprise of his own in return, but only time will tell whether this battle will be more than he is prepared to face. In this fantasy novel, a warlord setting out to conquer his world finds himself facing an unexpected challenge in the form of three powerful warlocks.
Curse of Strahd

Author: Dungeons & Dragons
language: en
Publisher: National Geographic Books
Release Date: 2016-03-15
Unravel the mysteries of Ravenloft® in this dread adventure for the world’s greatest roleplaying game Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.
The Witcher - Strategy Guide

You are Geralt of Rivia, a professional monster-hunter known as a Witcher. Or at least you were. Mysteriously back from the dead and haunted by the King of the Wild Hunt, you have no memories of your previous life. While wintering at the weathered fortress of Kaer Morhen with friends from your forgotten former life, you come under attack by a mysterious organization, after which you set out on a quest for revenge. Along the way you'll reunite with old, unremembered friends and get swept up in a power struggle between diametrically opposed factions. The guide offers the following: - "The Witchers Three" covers all the moral choices in The Witcher. - A full walkthrough that's more than just a listing of quests - it's an "ideal chronological order". - A detailed conclusion discussing the ending of the game. - Notes on how your choices in The Witcher will carry over to The Witcher 2. - All the side quests in the game, including free-form quests, notice board quests, trophy hunts. - Information on how to become the best fist-fighter and Dice Poker player in the land. - Character creation information, including the best places to grind, how to spend your talents and much more. - Information on how to obtain all the Sex Cards in the game, you frisky person, you! - All the potion, oil, and bomb fomulae in the game.