Sketchup 2017 Crack File Zip File


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SketchUp to LayOut


SketchUp to LayOut

Author: Matt Donley

language: en

Publisher:

Release Date: 2021-05-26


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Create beautiful 3D models and presentations with SketchUp Pro and LayOut. SketchUp to LayOut, 2nd edition is a complete beginner's guide for learning SketchUp and LayOut. Effortlessly turn your ideas into 3D models using SketchUp, then document them in SketchUp's companion drawing program, LayOut. Even if you've never designed in 3D before, this book will guide you step by step.In addition to developing a complete understanding of SketchUp and LayOut basics, you'll learn advanced topics that will build upon your new skills: Learn the five steps to creating scenes in SketchUp that will give you full control over the look of your SketchUp models in LayOut.Master the most important modeling concepts, such as model organization, object visibility, tag theory, and level of detail, to become more efficient and enable faster editing of your projects.Discover several advanced techniques to develop custom workflows that work best for you and your preferences. The only book you'll need to master SketchUp & LayOut!

BIM Handbook


BIM Handbook

Author: Rafael Sacks

language: en

Publisher: John Wiley & Sons

Release Date: 2018-07-03


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Discover BIM: A better way to build better buildings Building Information Modeling (BIM) offers a novel approach to design, construction, and facility management in which a digital representation of the building product and process is used to facilitate the exchange and interoperability of information in digital format. BIM is beginning to change the way buildings look, the way they function, and the ways in which they are designed and built. The BIM Handbook, Third Edition provides an in-depth understanding of BIM technologies, the business and organizational issues associated with its implementation, and the profound advantages that effective use of BIM can provide to all members of a project team. Updates to this edition include: Information on the ways in which professionals should use BIM to gain maximum value New topics such as collaborative working, national and major construction clients, BIM standards and guides A discussion on how various professional roles have expanded through the widespread use and the new avenues of BIM practices and services A wealth of new case studies that clearly illustrate exactly how BIM is applied in a wide variety of conditions Painting a colorful and thorough picture of the state of the art in building information modeling, the BIM Handbook, Third Edition guides readers to successful implementations, helping them to avoid needless frustration and costs and take full advantage of this paradigm-shifting approach to construct better buildings that consume fewer materials and require less time, labor, and capital resources.

Coding Art


Coding Art

Author: Yu Zhang

language: en

Publisher:

Release Date: 2021


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Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike. You will: Review ideas and approaches from creative programming to different professional domains Work with computational tools like the Processing language Understand the skills needed to move from static elements to animation to interaction Use interactivity as input to bring creative concepts closer to refinement and depth Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures Leverage the diversity of art code on other platforms like the web or mobile applications Understand the end-to-end process of computation art through real world use cases Study best practices, common pitfalls, and challenges of the creative process.