Simulation And Game Based Learning In Emergency And Disaster Management


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Simulation and Game-Based Learning in Emergency and Disaster Management


Simulation and Game-Based Learning in Emergency and Disaster Management

Author: Drumhiller, Nicole K.

language: en

Publisher: IGI Global

Release Date: 2021-04-02


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Simulation and game-based learning are essential applications in a learning environment as they provide learners an opportunity to apply the course material in real-life scenarios. Introducing real-life learning allows the learner to make critical decisions at different points within the simulation providing constructive education that leads to a cognitive understanding of the material. The use of simulations provides the learner with the ability to cognitively store and recall learning in real-life experiences. Therefore, it is crucial to not only provide course material but to have students apply what they have learned in simulations that replicate real-life scenarios. These learned skills are essential for students to be marketable and thrive in a career field where decision making, problem solving, and critical thinking are job requirements. Simulation and Game-Based Learning in Emergency and Disaster Management is a cutting-edge research book that examines the best practices and holistic development when it comes to simulation learning within emergency and disaster management as well as global security. Drawing upon the neuroscience of learning, classroom instruction can be enhanced to incorporate active-experiential learning activities that positively impact a learner with long-term information retention. Each simulation project is carried out in different environments, with different goals in mind, and developed under various constraints. For these reasons, this book will provide insight into the simulation planning and development process, provide examples of online simulations and game-based learning activities, and provide insight on simulation development and implementation that can be used across disciplines in educational and training settings. As such, it is ideal for academicians, instructional designers, curriculum designers, education professionals, researchers, and students.

ECGBL 2020 14th European Conference on Game-Based Learning


ECGBL 2020 14th European Conference on Game-Based Learning

Author: Panagiotis Fotaris

language: en

Publisher: Academic Conferences limited

Release Date: 2020-09-24


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These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.

Strategies and Digital Advances for Outcome-Based Adult Learning


Strategies and Digital Advances for Outcome-Based Adult Learning

Author: Jones, Janice E.

language: en

Publisher: IGI Global

Release Date: 2024-05-01


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Education has faced massive changes in recent years and is currently undergoing even more radical developments, especially with the shift towards using digital technologies and tools in the classroom. In addition, the introduction of many new nontraditional strategies for learning has changed the face of education. Within higher education specifically, adult learners have seen a rise in these changes and must adapt to the new strategies at hand. Similarly, adult educators must cope with these new instructional strategies to create optimal learning environments and classrooms that promote success for adult learners. With the need for educators to be aware of these new digital advancements and teaching strategies, it is vital for outcome-based learning to be studied in the context of incorporating educational technologies and new learning techniques. Strategies and Digital Advances for Outcome-Based Adult Learning discusses the latest advancements in adult learning as well as learning assessments to identify adult learner success. It adds to the pertinent research with an update of new information, tools, tips, and techniques for working with the adult learner in the modern educational environment. By highlighting a broad range of topics such as instructional design, experiential learning, formative assessments, competency-based education, and more, this book is ideally designed for teachers, administrators, curriculum developers, instructional designers, academicians, educational professionals, researchers, and upper-level students seeking current research on instructional design and outcome-based learning for adult learners.