Redshift Render Basic User Guide


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Redshift Render Basic User Guide


Redshift Render Basic User Guide

Author: Serdar Hakan DÜZGÖREN

language: en

Publisher: Serdar Hakan DÜZGÖREN

Release Date:


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Redshift is a high-performance production-quality renderer that supports biased rendering techniques for incredibly fast noise-free renders. With Redshift, you can get the rendering performance of a small render farm from your existing workstation, saving you time and money, and unleashing your creative potential. This guide provides information on setting up and using Redshift. In addition to documenting the various features and settings of Redshift, this guide provides important tips to help you get the most out of Redshift – including helping you choose the most appropriate global illumination techniques to use for a given scene and how to troubleshoot problems like splotches or flickering during animations. To navigate this guide, simply pick a topic from the Table of Contents on the left. You can also search for a specific keyword using the search box located in the top-right corner of every page.

MAXON ZBrush 2023: A Comprehensive Guide, 9th Edition


MAXON ZBrush 2023: A Comprehensive Guide, 9th Edition

Author: Prof. Sham Tickoo

language: en

Publisher: CADCIM Technologies

Release Date: 2023-08-10


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MAXON ZBrush 2023: A Comprehensive Guide book covers all features of ZBrush 2023 in a simple, lucid, and comprehensive manner. It gives in-depth details of the concepts and explains the usage and tools of ZBrush such as DynaMesh, NanoMesh, ZRemesher, ZModeler, NanoMesh, and KeyShot renderer. This book will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This book caters to the needs of both the novice and advanced users of ZBrush 2023 and is ideally suited for learning at your convenience and pace. This edition covers new features of ZBrush 2023 such as Slime Bridge, RedShift Material, and Redshift Renderer. Also, the author has covered major enhancements in ZRemesher, brushes, and subtool subpalette. Salient Features Consists of 13 chapters and 2 project that are organized in a pedagogical sequence. Covers all aspects such as modeling, texturing, lighting, and animation in ZBrush. Tutorial approach to explain the concepts and usage of tools. First page of every chapter summarizes the topics that are covered in the chapter. Step-by-step instructions to guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test & Review Questions at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring ZBrush Interface Chapter 2: Sculpting Brushes Chapter 3: Introduction to Digital Sculpting Chapter 4: SubTools and FiberMesh Chapter 5: ZSpheres Chapter 6: DynaMesh, NanoMesh, and ZRemesher Chapter 7: ShadowBox Chapter 8: Materials in ZBrush Chapter 9: Texturing in ZBrush Chapter 10: UV Master Chapter 11: Lighting Chapter 12: Rendering Chapter 13: Dynamics Project 1: Cartoon Character Model with a Background Scene Project 2: Cartoon Character Model with a Background Scene-II Index

Maxon Cinema 4D 2023: A Detailed Guide to Shading, Lighting, and Rendering


Maxon Cinema 4D 2023: A Detailed Guide to Shading, Lighting, and Rendering

Author: Pradeep Mamgain

language: en

Publisher: Neurons Factory

Release Date:


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The book “Maxon Cinema 4D 2023: A Detailed Guide to Shading, Lighting, and Rendering” offers a comprehensive walkthrough of every step involved in texturing, lighting, and rendering projects using Cinema 4D. It’s a valuable resource for novice and intermediate users of the software, providing insights into important concepts and techniques for rendering that can help you produce high-quality outputs. Whether you’re just getting started with texturing, lighting, and rendering in Cinema 4D or looking to enhance your existing skills, this book has got you covered. This guide takes a systematic and practical approach to teaching you the fundamentals of rendering, followed by real-world examples to improve your texturing and lighting abilities. Each chapter builds upon the previous one, covering all the essential aspects of rendering in Cinema 4D, including sampling, shaders, maps, camera and post effects, and lighting. As you work through the tutorials, you’ll acquire a broad range of skills that can be combined to create top-notch renders using the Standard and Physical renderers. Additionally, you’ll gain insight into Cinema 4D’s node-based material system for creating material networks using nodes. With its abundance of tips, tricks, notes, and cautions, this book is a valuable resource for anyone looking to improve their Cinema 4D rendering skills and streamline their workflow. It’s a comprehensive guide aimed at teaching the essentials of rendering in Cinema 4D, presented in an accessible manner free of jargon. The tutorials included in the book provide clear step-by-step instructions on how to achieve various tasks using Cinema 4D. By the end of the book, you’ll have the knowledge and skills to illuminate and render any scene in Cinema 4D with confidence. Table of content: Chapter 1 - Introduction to UV Mapping Chapter 2 - Standard Renderer Chapter 3 - Physical Renderer Chapter 4 - Material Presets Chapter 5 - Creating Materials Chapter 6 - Node-Based Materials Chapter 7 - Lighting Key Features of the Book: A detailed explanation of Physical and Standard renderers and render settings Explanation of post-effects such as Global Illumination, Ambient Occlusion, and Color Mapping In-depth coverage of depth-of-field and motion blur effects Tutorial on rendering flicker-free animation Use of the Depth pass to achieve dynamic depth-of-field Illuminating a scene using only polygon lights Exploration of Cinema 4D lights Techniques for product visualization and interior rendering Coverage of UV mapping A detailed explanation of the Node Editor and use of nodes in Cinema 4D More than 46 tutorials are included, along with before and after files. Explains the process of creating various materials. Additional guidance is provided through tips, notes, and cautions. Important terms are in boldface so that you never miss them. The material presented under the heading “What just happened?” provides an explanation of how the instructions are functioning. Under the “What next?” heading, the content outlines the steps that should be taken after completing a particular step or set of steps. The resources for this textbook include an ePub file that contains color images of the screenshots and illustrations featured in the book. These images are provided to enhance the learning experience and are included as part of the resources. Access to the starting and ending states of each tutorial, as well as the resources used in the tutorials, is available to you.