Realistic Image Synthesis Using Photon Mapping 2nd Edition

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Realistic Image Synthesis Using Photon Mapping, 2nd Edition

Author: Henrik Wann Jensen
language: en
Publisher: A K Peters Limited
Release Date: 2012-01-01
Realistic Ray Tracing, Second Edition

Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.
Realistic Image Synthesis Using Photon Mapping

Author: Henrik Wann Jensen
language: en
Publisher: A K Peters/CRC Press
Release Date: 2001-07-18
Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.