Realistic Ray Tracing Second Edition


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Realistic Ray Tracing, Second Edition


Realistic Ray Tracing, Second Edition

Author: Peter Shirley

language: en

Publisher: A K Peters, Ltd.

Release Date: 2008-12-19


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Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.

Realistic Ray Tracing


Realistic Ray Tracing

Author: Peter Shirley

language: en

Publisher: Taylor & Francis

Release Date: 2003


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Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.

Physically Based Rendering


Physically Based Rendering

Author: Matt Pharr

language: en

Publisher: Morgan Kaufmann

Release Date: 2010-06-28


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This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.