Pyramid Algorithms

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Pyramid Algorithms

Pyramid Algorithms presents a unique approach to understanding, analyzing, and computing the most common polynomial and spline curve and surface schemes used in computer-aided geometric design, employing a dynamic programming method based on recursive pyramids. The recursive pyramid approach offers the distinct advantage of revealing the entire structure of algorithms, as well as relationships between them, at a glance. This book-the only one built around this approach-is certain to change the way you think about CAGD and the way you perform it, and all it requires is a basic background in calculus and linear algebra, and simple programming skills.* Written by one of the world's most eminent CAGD researchers* Designed for use as both a professional reference and a textbook, and addressed to computer scientists, engineers, mathematicians, theoreticians, and students alike* Includes chapters on Bezier curves and surfaces, B-splines, blossoming, and multi-sided Bezier patches* Relies on an easily understood notation, and concludes each section with both practical and theoretical exercises that enhance and elaborate upon the discussion in the text* Foreword by Professor Helmut Pottmann, Vienna University of Technology
Parallel Algorithms for Regular Architectures

Parallel-Algorithms for Regular Architectures is the first book to concentrate exclusively on algorithms and paradigms for programming parallel computers such as the hypercube, mesh, pyramid, and mesh-of-trees.
Pyramidal Systems for Computer Vision

Author: Virginio Cantoni
language: en
Publisher: Springer Science & Business Media
Release Date: 2012-12-06
This book contains the proceedings of the NATO Advanced Research Workshop held in Maratea (Italy), May 5-9, 1986 on Pyramidal Systems for Image Processing and Computer Vision. We had 40 participants from 11 countries playing an active part in the workshop and all the leaders of groups that have produced a prototype pyramid machine or a design for such a machine were present. Within the wide field of parallel architectures for image processing a new area was recently born and is growing healthily: the area of pyramidally structured multiprocessing systems. Essentially, the processors are arranged in planes (from a base to an apex) each one of which is generally a reduced (usually by a power of two) version of the plane underneath: these processors are horizontally interconnected (within a plane) and vertically connected with "fathers" (on top planes) and "children" on the plane below. This arrangement has a number of interesting features, all of which were amply discussed in our Workshop including the cellular array and hypercube versions of pyramids. A number of projects (in different parts of the world) are reported as well as some interesting applications in computer vision, tactile systems and numerical calculations.