Programming Sound With Pure Data

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Programming Sound with Pure Data

Author: Tony Hillerson
language: en
Publisher: The Pragmatic Programmers LLC
Release Date: 2014-01-27
For intermediate programmers, beginning sound designers. Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences. Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing. Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library. Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.
Synthesizers and Subtractive Synthesis 1

Author: Jean-Michel Réveillac
language: en
Publisher: John Wiley & Sons
Release Date: 2024-03-19
Subtractive sound synthesis has been one of the most widely used techniques in electronic music and for many analog synthesizers since the early 1960s. It is based on a simple principle, but its operation remains complex, involving many parameters. It can be enriched by a variety of effects that give the sound its authenticity. It does not just imitate musical instruments, but can also transcribe noises present in natural soundscapes, or generate entirely synthetic sounds. Synthesizers and Subtractive Synthesis 1 presents the theoretical basis of a sound phenomenon, the different types of synthesis, the components that are required and present in synthesizers, the working environment specific to the study of subtractive synthesis, and the hardware and software available. After reading the various chapters of this book, readers will have a clear vision of the tools and actions required to grasp the world of subtractive sound.
Music Code Lab

""Music Code Lab"" explores the exciting intersection of music and programming, teaching you how to create your own soundscapes through code. This book dives into digital audio synthesis and its practical application, revealing how sound is digitally represented and manipulated. Interestingly, the book highlights the evolution of electronic music, from early analog synthesizers to today's digital audio workstations, reflecting how far music technology has come. The book emphasizes a hands-on approach, blending theoretical knowledge with coding experience to unlock creativity in sound design. Expect to learn about sampling, quantization, and various synthesis techniques like additive, subtractive, and FM synthesis. ""Music Code Lab"" guides you progressively, starting with digital audio fundamentals and culminating in projects where you'll create synthesizers, effects processors, and interactive musical instruments. Through practical coding examples and clear explanations, this book empowers students, hobbyists, and professionals to craft unique sounds and build innovative audio software. Each chapter builds upon the last, ensuring a solid foundation in both audio programming and synthesis.