Music Code Lab

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Music Code Lab

""Music Code Lab"" explores the exciting intersection of music and programming, teaching you how to create your own soundscapes through code. This book dives into digital audio synthesis and its practical application, revealing how sound is digitally represented and manipulated. Interestingly, the book highlights the evolution of electronic music, from early analog synthesizers to today's digital audio workstations, reflecting how far music technology has come. The book emphasizes a hands-on approach, blending theoretical knowledge with coding experience to unlock creativity in sound design. Expect to learn about sampling, quantization, and various synthesis techniques like additive, subtractive, and FM synthesis. ""Music Code Lab"" guides you progressively, starting with digital audio fundamentals and culminating in projects where you'll create synthesizers, effects processors, and interactive musical instruments. Through practical coding examples and clear explanations, this book empowers students, hobbyists, and professionals to craft unique sounds and build innovative audio software. Each chapter builds upon the last, ensuring a solid foundation in both audio programming and synthesis.
Scratch Music Projects

In this practical, project-based book, music students, educators, and coders receive the necessary tools to engage with real-world experiences in computation and creativity using the programming language Scratch. Designed to teach students the fundamental concepts of computational thinking through interactive music, sound, and media, projects vary in complexity and encourage readers to make music through playing and creating music. This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. The book begins with a gentle introduction to the Scratch 3.0 programming environment through hands-on projects using a computer keyboard and mouse to make music and control sounds, creating original sounds, and performing them as an instrument. The next chapters introduce programming musical sequences, melodies, and structures, and assembling them into a virtual band that can be performed live or automated through algorithms. The final chapters explore computational thinking and music in the contexts of making games with sound effects, teaching the computer to generate music using algorithms and rules, interacting with music using live video, finishing with a chapter on musical live coding, where readers will create and manipulate computer code to perform, improvise, and create original music live.