Playing The Game Of Statues

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Why Play?

In an age when play is often seen as frivolous or unproductive, this book explains the importance of play in early childhood education. Each chapter focuses on a specific type of play, includes suggestions for putting theory into practice, and offers recommendations for language and information educators can use to help parents understand that play is not separate from learning. Why Play? highlights some of the most popular types of play, such as dramatic, cooperative, construction, and . It also covers those considered controversial, such as rough-and-tumble, war, gun, and superhero play. Parents and policymakers are receiving a great deal of misinformation, leading them to believe that exposure to early academics—not play—is the best way to start children on the road to success. This book shares why different modes of play are beneficial and how educators can facilitate these different types of play in early childhood settings. Whether used as a tool for advocacy or as a guide on how to use play, Why Play? is for everyone who believes children should have the chance to be children, and that child development should guide all our practices. Book Features: Looks at the importance of play in general and then at many different kinds of play, each addressed in its own chapter.Provides ideas and information early childhood educators (pre-K–grade 3) can use to make 12 different types of play a greater part of their program.Includes “Partnering with Parents” text boxes to help educators speak to parents about the important role play has in developmentally appropriate practice.
Play Better Games

Ordinary games are an important vehicle for children's learning. They provide a powerful, naturally occurring learning environment that is physical, playful and fun. Playing games requires interpersonal skills in language, thought, social behavior, creativity, self-regulation and skilful use of the body. When children play games together they develop the following key capacities: •Cooperative behavior •Focused attention •Social understanding •Holding information in mind •Motor, spatial and sequential planning •Self-regulation, e.g impulse control, coping with excitement, controlled exertion •Collaborative behavior and negotiation •Self-expression and creativity. Games provide a social experience that is emotionally compelling, where children laugh and have fun and do not realise they are interacting, problem solving, negotiating and cooperating with each other. Play Better Games is designed to help practitioners and parents to think about what might prohibit their children from joining in with games and plan effective strategies for support. It will be of benefit to teachers, therapists, group works, play workers, midday supervisors and support workers, as well as to parents and siblings of children with autism.
The Lore of the Playground

From conkers to marbles, from British Bulldog to tag, not forgetting 'one potato, two potato' and 'eeny, meeny, miny, mo', The Lore of the Playground looks at the games children have enjoyed, the rhymes they have chanted and the rituals and traditions they have observed over the past hundred years and more. Each generation, it emerges, has had its own favourites - hoops and tops in the 1930s, clapping games more recently. Some pastimes, such as skipping, have proved remarkably resilient, their complicated rules carefully handed down from one class to the next. Many are now the stuff of distant memory. And some traditions have proved to be strongly regional, loved by children in one part of the country, unknown to those elsewhere. All are brilliantly and meticulously recorded by Steve Roud, who has drawn on interviews with hundreds of people aged from 8 to 80 to create a fascinating picture of all our childhoods.