Official Butterfly Net Game Developer S Guide


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Official Butterfly.net Game Developer's Guide


Official Butterfly.net Game Developer's Guide

Author: Andrew Mulholland

language: en

Publisher: Wordware Publishing, Inc.

Release Date: 2004-09


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This book details how the unique Butterfly Grid can be implemented in existing and new game projects to minimize the complexity of network programming, allowing the game developer to concentrate on game design and programming. It also highlights the unique Butterfly Grid technologies from the basics to more advanced features such as server-scripted game logic using Python and how player synchronization works using the Dead Reckoning process.

Making a Game Demo


Making a Game Demo

Author: Chad Gregory Walker

language: en

Publisher: Wordware Publishing, Inc.

Release Date: 2005


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Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!

Essential LightWave 3D


Essential LightWave 3D

Author: Timothy Albee

language: en

Publisher: Wordware Publishing, Inc.

Release Date: 2005


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Computer Graphics & Graphics Applications