Making A Game Demo

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Making a Game Demo

Author: Chad Gregory Walker
language: en
Publisher: Wordware Publishing, Inc.
Release Date: 2005
Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!
Designing Games

Author: Tynan Sylvester
language: en
Publisher: "O'Reilly Media, Inc."
Release Date: 2013-01-03
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design
Learn Python Game Development with ChatGPT

Leverage the power of AI in coding, graphics, design, and intelligence to join the next wave in game development KEY FEATURES ● Teaches the core concepts of game development for 2D, 3D, and AI games. ● Uses AI to assist and guide the reader across several facets of game development. ● Learn to create AI-controlled enemies for your games. DESCRIPTION This book is a comprehensive guide to creating interactive and engaging games, leveraging the capabilities of ChatGPT and other advanced AI technologies. The book starts with prompt engineering and system prompting, building a strong AI foundation for game development. It covers various game genres, from text adventures to 3D shooters, showing AI integration. Each chapter is designed to build on the previous one, ensuring a cohesive learning experience that gradually increases in complexity and depth. Readers will learn game development basics and creative techniques for immersive game worlds. They will use PyZork for text games and Streamlit for enhanced visuals. The book covers AI-generated assets, behavior-driven AI, and advanced topics like isometric world-building and voice-responsive games. Practical projects help readers create their unique games, while GPT agents and AI technologies showcase the future of gaming. By the end of this journey, readers will have a deep understanding of how to create innovative and engaging games using AI, positioning them at the forefront of modern game development. WHAT YOU WILL LEARN ● Master prompt engineering for building games, game assets, and AI-driven games. ● Develop engaging text-based adventures with AI-driven storytelling elements. ● Create 2D games from platformers, isometric worlds, and physics. ● Design AI opponents with behavior-driven logic and adaptive difficulty. ● Introduction to 3D first-person shooters using GPT agents. ● Implement voice recognition and text-to-speech in interactive games. WHO THIS BOOK IS FOR This book is for aspiring or experienced game developers and indie game studios interested in using generative AI to create games faster and explore new possibilities. TABLE OF CONTENTS 1. ChatGPT and the Magic of Prompt Engineering 2. Text Adventure: Entering the Enchanted Realm 3. The AI Chronicles: Text Game Evolution 4. 2D Platformer: Leap into Pixelated Fun! 5. Bot Brawls: AI Opponents Enter the Arena 6. Revving up: Cars, Ramps, and Pymunk 7. Building Isometric Worlds 8. Leveling up with GPT Agents and AutoGen 9. Building a 3D First-Person Shooter 10. Games That Respond to Your Voice 11. The Future Beckons: Developing GPT Games