Object Oriented Programming Inheritance


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Object Oriented Programming Inheritance


Object Oriented Programming Inheritance

Author: Fouad Sabry

language: en

Publisher: One Billion Knowledgeable

Release Date: 2023-06-26


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What Is Object Oriented Programming Inheritance In object-oriented programming, inheritance refers to the process of building one object or class off of another object or class while preserving the functionality of the original object or class. The formation of a hierarchy of classes can also be characterized as the process of deriving new classes from existing ones, such as a super class or a base class, and then organizing those classes into a hierarchy. An object that is generated through inheritance, known as a "child object," inherits all of the characteristics and actions of its "parent object," with the following exceptions: the constructors, destructors, overloaded operators, and friend functions of the base class. This is the case with the majority of class-based object-oriented programming languages. Inheritance gives programmers the ability to construct classes that are built upon existing classes, to specify a new implementation while preserving the same behaviors, to reuse code, and to independently extend original software via public classes and interfaces. Inheritance also enables programmers to create classes that are built upon existing classes. A directed acyclic graph is produced when the relationships between objects or classes are established through inheritance. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Inheritance (object-oriented programming) Chapter 2: Class (computer programming) Chapter 3: Method (computer programming) Chapter 4: Object (computer science) Chapter 5: Class-based programming Chapter 6: Method overriding Chapter 7: Interface (Java) Chapter 8: Object-oriented design Chapter 9: Object-oriented programming Chapter 10: Multiple inheritance (II) Answering the public top questions about object oriented programming inheritance. (III) Real world examples for the usage of object oriented programming inheritance in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of object oriented programming inheritance' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of object oriented programming inheritance.

Object-oriented Programming with ActionScript 2.0


Object-oriented Programming with ActionScript 2.0

Author: Jeff Tapper

language: en

Publisher: New Riders

Release Date: 2004


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Updated to cover the functionality and ActionScripting changes that have come with the release of Flash MX Professional 2004, this edition brings more clarity to the use of object-oriented programming for developing Flash applications. Topics include object design, basic patterns, using components, and debugging applications, all covered with a backdrop of a sample application.

Sams Teach Yourself Object Oriented Programming in 21 Days


Sams Teach Yourself Object Oriented Programming in 21 Days

Author: Anthony Sintes

language: en

Publisher: Sams Publishing

Release Date: 1997-09-11


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Sams Teach Yourself Object Oriented Programming in 21 Days differs from other OOP books in two main ways. Many classic OOP books are designed for software engineers and teach at an academic level. Sams Teach Yourself Object Oriented Programming in 21 Days presents accessible, user-friendly lessons designed with the beginning programmer in mind. Other OOP books work to present both OOP and to teach a programming language (for example: Object-Oriented Programming in C++). Although Sams Teach Yourself Object Oriented Programming in 21 Days uses Java to present the examples, the book is designed to present concepts that apply to any OOP environment.