Next Generation Computer Animation Techniques


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Next Generation Computer Animation Techniques


Next Generation Computer Animation Techniques

Author: Jian Chang

language: en

Publisher: Springer

Release Date: 2017-10-30


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This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.

Mathematics and Applications of Computer Graphics


Mathematics and Applications of Computer Graphics

Author: Jun Mitani

language: en

Publisher: Springer Nature

Release Date: 2025-06-26


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This book equips readers with the fundamentals of 3DCG that support the advanced technologies. The content of this book is divided into four categories: modeling, rendering, character animation, and physical simulation, and each is explained in a separate chapter. In simpler terms, these four technologies can be described as creating shapes, creating images, creating motion, and reproducing the behavior of the natural world. The "Modeling" chapter describes the theory behind describing the shape of an object using surface meshes and then editing and manipulating them. The chapter "Rendering" focuses on the calculation of the luminance of an object's surface, and describes methods for calculating global illumination and generating fast images using precomputation to produce realistic images. Physical phenomena such as light scattering, which is necessary to improve realism, are also explained. The "Character Animation" chapter introduces the skeleton method, a standard technique in animation production, and describes various animation editing techniques for humanoid character models. Finally, the chapter on "Physical Simulation" describes methods to compute the behavior of complex natural phenomena, including not only hard objects but also flowing objects such as water and air. The four topics listed here are the fundamental elements that support 3DCG. The chapters were written by researchers who are active at the forefront of their respective fields. Each of the authors has a remarkable track record and can be said to have led the development of 3DCG technology in Japan with their wealth of experience and knowledge. To understand the mathematical content of this book, basic knowledge of analysis and linear algebra is required. This book is suitable for upper undergraduate and graduate students in computer science, engineering, and other fields in science, and is also useful for practitioners in game production and those who are interested in 3DCG.

A History of Women Cartoonists


A History of Women Cartoonists

Author: Mira Falardeau

language: en

Publisher: Mosaic Press

Release Date: 2020-08-01


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In this volume, Mira Falardeau looks at the work of great women artists and their experiences in the industry to reveal advice and positive encouragement for future cartoonists. Heavily illustrated with cartoons and artwork from many of the best in the field, the book also asks serious questions about why there have been so few women cartoonists in the field of visual humor and if the digital age is opening more opportunities for female humorists. Falardeau is uniquely positioned to ask these questions. She has spent decades as an art historian, a specialist in visual humor, and the author of several books and essays on cartoonists and their history. She was also a former cartoonist herself—among the first generation of women in her field during the 1970s and 1980s. A History of Women Cartoonists is the first book to offer a truly global survey and analysis of the great women cartoonists of the last three decades—and a welcome addition to the history of comics and cartoons.