Mobile Entity Localization And Tracking In Gps Less Environnments

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Mobile Entity Localization and Tracking in GPS-less Environnments

Author: Richard Fuller
language: en
Publisher: Springer Science & Business Media
Release Date: 2009-09-11
This book constitutes the refereed proceedings of the second International Workshop on Mobile Entity Localization and Tracking in GPS-less Environnments, MELT, held in Orlando, Florida, USA, in September 2009 in conjunction with the 11th International Conference on Ubiquitous Computing (Ubicomp 2009). MELT is a forum for the state-of-the-art technologies in mobile localization and tracking and novel applications of location-based services. The research contributions in these proceedings cover significant aspects of localization and tracking of mobile devices that include techniques suitable for smart phones and mobile sensor networks in both outdoor and indoor environments using diverse sensors and radio signals. Novel theoretical methods, algorithmic design and analysis, application development, and experimental studies are presented in 14 papers that were reviewed carefully by the program committee. In addition, three invited papers, with topics on location determination using RF systems, Cramer-Rao-Bound analysis for indoor localization and approaches targeting mobile sensor networks, are also included in the proceedings.
Arts and Technology

We welcome you to the First International Conference on Arts and Technology (ArtsIT 2009), hosted by CSIE of the National Ilan University and co-organized by the National Science Council, ICST, College of EECS at National Ilan University, Software Simulation Society in Taiwan, ISAC, TCA, NCHC, CREATE-NET, and Institute for Information Industry. ArtsIT2009 was held in Yilan, Taiwan, during September 24–25, 2009. The conference comprised the following themes: • New Media Technologies (Evolutionary systems that create arts or display art works, such as tracking sensors, wearable computers, mixed reality, etc. ) • Software Art (Image processing or computer graphics techniques that create arts, including algorithmic art, mathematic art, advanced modeling and rend- ing, etc. ) • Animation Techniques (2D or 3D computer animations, AI-based animations, etc. ) • Multimedia (Integration of different media, such as virtual reality systems, audio, performing arts, etc. ) • Interactive Methods (Vision-based tracking and recognition, interactive art, etc. ) The conference program started with an opening ceremony, followed by three keynote speeches and four technical sessions distributed over a period of two days. Two poster sessions, one hour each, were scheduled before the afternoon oral sessions. An Int- active Arts Exhibition was held in conjunction with ArtsIT 2009. Twelve well-known digital arts teams from Taiwan exhibited 15 artworks in this event, including 10 int- active installation arts, 4 video arts, and 1 digital print. The conference received around 50 submissions from 15 different countries.
Applications of Mathematics in Science and Technology

The Conference dealt with one of the most important problems faced in International development in Pure Mathematics and Applied mathematics development in engineering such as Cryptography, Cyber Security, Network, Operations Research, Heat Equation and so forth. The aim of the conference was to provide a platform for researchers, engineers, academicians, as well as industrial professionals, to present their research results and development activities in Pure and Apply Mathematics, and its applied technology. It provided opportunities for the delegates to exchange new ideas and application experiences, to establish business or research relations and to find global partners for future collaboration.