Mastering Technical Art In Unreal Engine


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Mastering Technical Art in Unreal Engine


Mastering Technical Art in Unreal Engine

Author: Greg Penninck

language: en

Publisher: CRC Press

Release Date: 2025-01-30


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This book covers how to build materials and VFX that bring your projects to life in Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of Unreal Engine. You'll learn about Material Graphs, Parameters, Instances, Materials Maths, Nodes, Niagara Emitters and much more as you complete project-based examples. Included in the book is a series of introductory demonstration videos and quizzes to help test your learning, giving you all the tools and knowledge to make cutting-edge game materials and VFX. This book will be of great interest to all students learning to create technical art within Unreal Engine, as well as professionals looking to sharpen their skills.

Mastering Technical Art in the Unreal Engine


Mastering Technical Art in the Unreal Engine

Author: Greg Penninck

language: en

Publisher: CRC Press

Release Date: 2025-01-24


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This covers how to use the latest development tools to create your own Virtual World powered by Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of Unreal Engine. You'll learn about Landscapes, Sculpting, Materials, Foliage, Water, Partitions and much more as you complete project-based examples. Included in the book is a series of follow-along introductory videos and quizzes to help test your learning, giving you all the tools and knowledge to make detailed believable worlds in the Unreal Engine. This book will be of great interest to all students learning to create technical art within Unreal Engine, as well as professionals looking to sharpen their skills.

Mastering Technical Art in Unreal Engine


Mastering Technical Art in Unreal Engine

Author: Greg Penninck

language: en

Publisher: CRC Press

Release Date: 2025-01-30


DOWNLOAD





This covers how to use the latest development tools to create your own Virtual World powered by Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of Unreal Engine. You'll learn about Landscapes, Sculpting, Materials, Foliage, Water, Partitions and much more as you complete project-based examples. Included in the book is a series of follow-along introductory videos and quizzes to help test your learning, giving you all the tools and knowledge to make detailed believable worlds in the Unreal Engine. This book will be of great interest to all students learning to create technical art within Unreal Engine, as well as professionals looking to sharpen their skills.