Line Intersection Algorithm

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Introduction To Algorithms

An extensively revised edition of a mathematically rigorous yet accessible introduction to algorithms.
Geometric Modelling

Author: Fumihiko Kimura
language: en
Publisher: Springer Science & Business Media
Release Date: 2001-10-31
Geometric modelling has been an important and interesting subject for many years from the purely mathematical and computer science viewpoint, and also from the standpoint of engineering and various other applications, such as CAD/CAM, entertainment, animation, and multimedia. This book focuses on the interaction between the theoretical foundation of geometric modelling and practical applications in CAD and related areas. Geometric Modelling: Theoretical and Computational Basis towards Advanced CAD Applications starts with two position papers, discussing basic computational theory and practical system solutions. The well-organized seven review papers give a systematic overview of the current situation and deep insight for future research and development directions towards the reality of shape representation and processing. They discuss various aspects of important issues, such as geometric computation for space search and shape generation, parametric modelling, feature modelling, user interface for geometric modelling, geometric modelling for the Next Generation CAD, and geometric/shape standard. Other papers discuss features and new research directions in geometric modelling, solid modeling, free-form surface modeling, intersection calculation, mesh modeling and reverse engineering. They cover a wide range of geometric modelling issues to show the problem scope and the technological importance. Researchers interested in the current status of geometric modelling research and developments will find this volume to be an essential reference.
Computational Geometry in C

Author: Joseph O'Rourke
language: en
Publisher: Cambridge University Press
Release Date: 1998-10-13
This is the revised and expanded 1998 edition of a popular introduction to the design and implementation of geometry algorithms arising in areas such as computer graphics, robotics, and engineering design. The basic techniques used in computational geometry are all covered: polygon triangulations, convex hulls, Voronoi diagrams, arrangements, geometric searching, and motion planning. The self-contained treatment presumes only an elementary knowledge of mathematics, but reaches topics on the frontier of current research, making it a useful reference for practitioners at all levels. The second edition contains material on several new topics, such as randomized algorithms for polygon triangulation, planar point location, 3D convex hull construction, intersection algorithms for ray-segment and ray-triangle, and point-in-polyhedron. The code in this edition is significantly improved from the first edition (more efficient and more robust), and four new routines are included. Java versions for this new edition are also available. All code is accessible from the book's Web site (http://cs.smith.edu/~orourke/) or by anonymous ftp.