Computational Geometry In C

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Computational Geometry in C

Author: Joseph O'Rourke
language: en
Publisher: Cambridge University Press
Release Date: 1998-10-13
This is the revised and expanded 1998 edition of a popular introduction to the design and implementation of geometry algorithms arising in areas such as computer graphics, robotics, and engineering design. The basic techniques used in computational geometry are all covered: polygon triangulations, convex hulls, Voronoi diagrams, arrangements, geometric searching, and motion planning. The self-contained treatment presumes only an elementary knowledge of mathematics, but reaches topics on the frontier of current research, making it a useful reference for practitioners at all levels. The second edition contains material on several new topics, such as randomized algorithms for polygon triangulation, planar point location, 3D convex hull construction, intersection algorithms for ray-segment and ray-triangle, and point-in-polyhedron. The code in this edition is significantly improved from the first edition (more efficient and more robust), and four new routines are included. Java versions for this new edition are also available. All code is accessible from the book's Web site (http://cs.smith.edu/~orourke/) or by anonymous ftp.
Discrete and Computational Geometry, 2nd Edition

Author: Satyan L. Devadoss
language: en
Publisher: Princeton University Press
Release Date: 2025-07-08
The essential introduction to discrete and computational geometry—now fully updated and expanded Discrete and Computational Geometry bridges the theoretical world of discrete geometry with the applications-driven realm of computational geometry, offering a comprehensive yet accessible introduction to this cutting-edge frontier of mathematics and computer science. Beginning with polygons and ending with polyhedra, it explains how to capture the shape of data given by a set of points, from convex hulls and triangulations to Voronoi diagrams, geometric duality, chains, linkages, and alpha complexes. Connections to real-world applications are made throughout, and algorithms are presented independent of any programming language. Now fully updated and expanded, this richly illustrated textbook is an invaluable learning tool for students in mathematics, computer science, engineering, and physics. Now with new sections on duality and on computational topology Project suggestions at the end of every chapter Covers traditional topics as well as new and advanced material Features numerous full-color illustrations, exercises, and fully updated unsolved problems Uniquely designed for a one-semester class Accessible to college sophomores with minimal background Also suitable for more advanced students Online solutions manual (available to instructors)
Computational Geometry in C

Author: Joseph O'Rourke
language: en
Publisher: Cambridge University Press
Release Date: 1998-10-13
This is the revised and expanded 1998 edition of a popular introduction to the design and implementation of geometry algorithms arising in areas such as computer graphics, robotics, and engineering design. The basic techniques used in computational geometry are all covered: polygon triangulations, convex hulls, Voronoi diagrams, arrangements, geometric searching, and motion planning. The self-contained treatment presumes only an elementary knowledge of mathematics, but reaches topics on the frontier of current research, making it a useful reference for practitioners at all levels. The second edition contains material on several new topics, such as randomized algorithms for polygon triangulation, planar point location, 3D convex hull construction, intersection algorithms for ray-segment and ray-triangle, and point-in-polyhedron. The code in this edition is significantly improved from the first edition (more efficient and more robust), and four new routines are included. Java versions for this new edition are also available. All code is accessible from the book's Web site (http://cs.smith.edu/~orourke/) or by anonymous ftp.