Learning And Collaboration Technologies Games And Virtual Environments For Learning


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Learning and Collaboration Technologies: Games and Virtual Environments for Learning


Learning and Collaboration Technologies: Games and Virtual Environments for Learning

Author: Panayiotis Zaphiris

language: en

Publisher: Springer Nature

Release Date: 2021-07-03


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This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of LCT 2021, Part II, focus on Games and Gamification in Learning; Chatbots in Learning; AR, VR and Robots in Learning.

Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration


Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration

Author: Panayiotis Zaphiris

language: en

Publisher: Springer

Release Date: 2019-07-10


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This two-volume set LNCS 11590 and 11591 constitutes the refereed proceedings of the 6th International Conference on Learning and Collaboration Technologies, LCT 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July 2019. The 1274 full papers 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: mobile and ubiquitous learning; virtual reality and augmented reality systems for learning; and collaborative technology.

Learning and Collaboration Technologies. Novel Technological Environments


Learning and Collaboration Technologies. Novel Technological Environments

Author: Panayiotis Zaphiris

language: en

Publisher: Springer Nature

Release Date: 2022-06-16


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Chapter “Developing a VR Tool to Support Repeat Pattern Design Learning ” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.