Jeux Video


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Jeux vidéo, enjeux éducatifs


Jeux vidéo, enjeux éducatifs

Author: Guillaume Denis

language: fr

Publisher: Presses des MINES

Release Date: 2008


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"Étude des fondements éducatifs des jeux vidéo (l'apprentissage par la pratique, la création en groupe, la motivation des élèves) et de l'étendue de leur champ d'application, de l'histoire à la physique, la lecture ou la musique. Développant l'exemple de l'enseignement de la musique jazz, cet ouvrage replace le "fun" au coeur d'une pédagogie de la motivation"--[Memento].

Manuel d'écriture de jeux vidéo


Manuel d'écriture de jeux vidéo

Author: Jean-Yves Kerbrat

language: fr

Publisher: Editions L'Harmattan

Release Date: 2006-01-01


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Ecrire un jeu vidéo, c'est connaître les techniques scénaristiques d'écriture interactive. Ce manuel est un outil de travail pratique. Il propose une démarche créative destinée à toutes les personnes qui conçoivent ou imagineront les jeux vidéo ainsi qu'à tous les passionnés et curieux de ce nouvel art visuel.

Characters and Characterization in Mythological Video Games


Characters and Characterization in Mythological Video Games

Author: Alexander Vandewalle

language: en

Publisher: Bloomsbury Publishing

Release Date: 2026-04-16


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The first book-length study on mythology reception in video games, this monograph examines how video games characterize mythological characters from the perspectives of classical reception and game studies. Characters are vital to most stories, and many video games. They allow us to enter the fiction of a game, and facilitate our embodiment in the game world. Over time, what are initially blank slates transform into fictional existents with well-developed personalities and goals. In this context, narratology uses the term 'characterization' to refer to how character traits are ascribed to the entities we call 'characters'. How does characterization operate in games? How do players impact this process? How is mythology transformed by video games? What can games 'do' that other media cannot? After establishing a theoretical framework, this book moves to six case studies that each analyze mythological characters in a particular game: Smite, Assassin's Creed Odyssey, Immortals Fenyx Rising, God of War, Theseus and Asgard's Wrath 2. The scope of these studies is diverse, incorporating examples from mainstream, indie and virtual reality gaming. While the book's main focus lies with Greco-Roman mythology, it also includes games with Norse and Egyptian settings, or with playable characters from a wide range of international mythological traditions. Through these case studies, Alexander Vandewalle leads his readers to an understanding of different modalities or 'languages' of mythology reception in games. He argues for a striking diversity in mythological games and their characters, and illuminates how the relationship between games and antiquity is fundamentally one of continuous dialogue and play.