Characters And Characterization In Mythological Video Games
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Characters and Characterization in Mythological Video Games
Author: Alexander Vandewalle
language: en
Publisher: Bloomsbury Publishing
Release Date: 2026-04-16
The first book-length study on mythology reception in video games, this monograph examines how video games characterize mythological characters from the perspectives of classical reception and game studies. Characters are vital to most stories, and many video games. They allow us to enter the fiction of a game, and facilitate our embodiment in the game world. Over time, what are initially blank slates transform into fictional existents with well-developed personalities and goals. In this context, narratology uses the term 'characterization' to refer to how character traits are ascribed to the entities we call 'characters'. How does characterization operate in games? How do players impact this process? How is mythology transformed by video games? What can games 'do' that other media cannot? After establishing a theoretical framework, this book moves to six case studies that each analyze mythological characters in a particular game: Smite, Assassin's Creed Odyssey, Immortals Fenyx Rising, God of War, Theseus and Asgard's Wrath 2. The scope of these studies is diverse, incorporating examples from mainstream, indie and virtual reality gaming. While the book's main focus lies with Greco-Roman mythology, it also includes games with Norse and Egyptian settings, or with playable characters from a wide range of international mythological traditions. Through these case studies, Alexander Vandewalle leads his readers to an understanding of different modalities or 'languages' of mythology reception in games. He argues for a striking diversity in mythological games and their characters, and illuminates how the relationship between games and antiquity is fundamentally one of continuous dialogue and play.
Characters and Characterization in Mythological Video Games
Author: Alexander Vandewalle
language: en
Publisher: Bloomsbury Publishing
Release Date: 2026-04-16
The first book-length study on mythology reception in video games, this monograph examines how video games characterize mythological characters from the perspectives of classical reception and game studies. Characters are vital to most stories, and many video games. They allow us to enter the fiction of a game, and facilitate our embodiment in the game world. Over time, what are initially blank slates transform into fictional existents with well-developed personalities and goals. In this context, narratology uses the term 'characterization' to refer to how character traits are ascribed to the entities we call 'characters'. How does characterization operate in games? How do players impact this process? How is mythology transformed by video games? What can games 'do' that other media cannot? After establishing a theoretical framework, this book moves to six case studies that each analyze mythological characters in a particular game: Smite, Assassin's Creed Odyssey, Immortals Fenyx Rising, God of War, Theseus and Asgard's Wrath 2. The scope of these studies is diverse, incorporating examples from mainstream, indie and virtual reality gaming. While the book's main focus lies with Greco-Roman mythology, it also includes games with Norse and Egyptian settings, or with playable characters from a wide range of international mythological traditions. Through these case studies, Alexander Vandewalle leads his readers to an understanding of different modalities or 'languages' of mythology reception in games. He argues for a striking diversity in mythological games and their characters, and illuminates how the relationship between games and antiquity is fundamentally one of continuous dialogue and play.
The Classical Reception and Impact of Wonder Woman in Comics and Film
Author: Amanda Potter
language: en
Publisher: Bloomsbury Publishing
Release Date: 2026-04-16
Employing a wide range of scholarly approaches, such as reception studies, feminist studies, racial studies and posthumanism studies, this volume examines the classical influence on the character of Wonder Woman. In particular, the contributors look at the cultural phenomenon of this female superhero across comic books and film. The result is an in-depth study that examines the influence ancient Greek mythology has on popular culture and, reversely, how modern media shapes contemporary views of the ancient Mediterranean world. Introduced to the world via Sensation Comics in 1941, Wonder Woman remains one of the most identifiable superheroes today, and her narratives, which frequently involve love, inclusion and empathy, continue to speak to readers and viewers around the world. Engaging with her long and complex past, the chapters examine the history of this influential character and her associates, alongside her relevance within the field of classical reception and her gender identity. As such, this book presents Wonder Woman as the complex heroine that she is, and one who has both influenced and been influenced by our understanding of the ancient world.