Introduction To Computer Graphics And The Vulkan Api

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Introduction to Computer Graphics and the Vulkan API

Author: Kenwright
language: en
Publisher: Createspace Independent Publishing Platform
Release Date: 2017-11
Introduction to Computer Graphics and the Vulkan API reviews core mathematic fundamentals in addition to creating special effects and techniques such as hardware tessellation, compute shaders, lighting, reflections, normal and displacement mapping, shadow rendering, and character skinning. The text is organised to introduce the reader to the exciting topic of computer graphics from a grounds-up hands-on perspective. Organized around the Vulkan API, the book includes numerous practical examples in the body of the text as well as explaining technical limitations and engineering solutions. This book provides a beginners guide to getting started with the Vulkan API. The reader is guided with a practical focus with details and information regarding previous and current generation approaches, such as, the shift towards more efficient multithreaded solutions. The book has been formatted and designed with sample program listings and support material, so whether or not you are currently an expert in computer graphics, actively working with an existing API (OpenGL or DirectX), or completely in the dark about this mysterious topic, this book has something for you. If you're an experienced developer, you'll find this book a light refresher to the subject, and if you're deciding whether or not to delve into graphics and the Vulkan API, this book may help you make that significant decision.
Introduction to Computer Graphics and the Vulkan API

Author: Kenwright
language: en
Publisher: Createspace Independent Publishing Platform
Release Date: 2018-10-21
Introduction to Computer Graphics with the Vulkan API provides a beginners guide to getting started developing graphical applications. The book focuses on the practical aspects with details regarding technical changes to previous generation approaches, such as, the shift towards more efficient multithreaded solutions. The book has been formatted and designed with sample program listings and support material, so whether or not you are currently an expert in computer graphics, actively working with an existing API (OpenGL or DirectX), or completely in the dark about this mysterious topic, this book has something for you. If you're an experienced developer, you'll find this book a light refresher to the subject, and if you're deciding whether or not to delve into graphics and the Vulkan API, this book may help you make that significant decision.
Introduction to Computer Graphics and the Vulkan API

Author: Kenwright
language: en
Publisher: Createspace Independent Publishing Platform
Release Date: 2017-07
This textbook is designed to introduce the reader to the exciting topic of computer graphics from a grounds-up practical perspective. Organised around the Vulkan API, the book includes numerous practical examples in the body of the text as well as explaining technical limitations and engineering solutions. It is also one of the purposes of this book to introduce the reader to the development aspect of shader programming and the enormous flexibility and possibilities. This book provides an introductory guide to getting started with computer graphics using the Vulkan API. The book focuses on the practical aspects with details regarding previous and current generation approaches, such as, the shift towards more efficient multithreaded solutions. The book has been formatted and designed with sample program listings and support material, so whether or not you are currently an expert in computer graphics, actively working with an existing API (OpenGL or DirectX), or completely in the dark about this mysterious topic, this book has something for you. If you're an experienced developer, you'll find this book a light refresher to the subject, and if you're deciding whether or not to delve into graphics and the Vulkan API, this book may help you make that significant decision.