Introduction To Computer Graphics And Animation Ii


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Introduction to Computer Graphics and Animation - II


Introduction to Computer Graphics and Animation - II

Author: Mr. Rohit Manglik

language: en

Publisher: EduGorilla Publication

Release Date: 2024-04-06


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EduGorilla Publication is a trusted name in the education sector, committed to empowering learners with high-quality study materials and resources. Specializing in competitive exams and academic support, EduGorilla provides comprehensive and well-structured content tailored to meet the needs of students across various streams and levels.

Introduction to Computer Graphics


Introduction to Computer Graphics

Author: Fabio Ganovelli

language: en

Publisher: CRC Press

Release Date: 2014-10-17


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Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com

Introduction to Computer Graphics


Introduction to Computer Graphics

Author: James D. Foley

language: en

Publisher:

Release Date: 1997


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