Interactive Architecture Diagram
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Interactive Architecture
Recent technological developments in biology, computation, cybernetics, engineering, industrial design, materials, and robotics allow architecture to evolve beyond static functionality and become an active participant—with the capacity to perceive, react to, and connect—with humans and the natural world. The first process-based guide by Michael Fox and Miles Kemp introduced interactive architecture in 2009, and the past few years have seen its prototypical potential unleashed, manifest in the eighteen inventive projects featured in this follow-up, the latest in our Architecture Briefs series. Interactive Architecture: Adaptive World illustrates how structures can process information, make observations, and utilize tools to translate natural systems and create seamlessly integrated environments, from data-driven light installations, responsive sculptures, and performative materials, to smart highways, dynamic spaces, kinetic facades, and adaptive buildings. Ambitious projects from around the world, including Abu Dhabi, Indianapolis, Los Angeles, New York City, San Francisco, Frankfurt, London, Paris, Sochi, and Zurich, are illuminated by photographs, diagrams, and renderings.
MontiArc - Architectural Modeling and Simulation of Interactive Distributed Systems
Formal ADLs offer great potential to analyse the architecture of a system, predict the overall performance by using simulations, and allow to automatically generate parts of the implementation. Nevertheless, ADLs are rather not used in industrial practice since several problems hinder to exploit their potential to the full extend. This thesis elaborates the design of an ADL that copes with these impediments of ADLs in practice. Therefore, the design of a lightweight ADL is derived which also provides well defined extension points to be adapted to a certain domain or development process. Furthermore, it is investigated how architectural modeling can be enriched with agile development methods to support incremental modeling and the validation of system architectures. Therefore, a set detailed of requirements for architectural modeling and the simulation of system architectures is defined and MontiArc, a concrete ADL to model logical architectures of distributed, interactive systems, is derived. The language is based on the mathematical FOCUS [BS01] framework, which allows to simulate modeled systems in an event-based style. Code generators and a simulation framework provide means to continuously refine and test architectural models. To add new features or adapt the language to a new domain, a corresponding language extension method is presented to extend the syntax, language processing tools, and code generators of the ADL. A lightweight model library concept is presented which allows to develop and reuse component models and their implementation in a controlled and transparent way. The developed language, the simulator, and the language extension techniques have been examined in several case studies which either used or extended MontiArc.
Architecture and Adaptation
Architecture and Adaptation discusses architectural projects that use computational technology to adapt to changing conditions and human needs. Topics include kinetic and transformable structures, digitally driven building parts, interactive installations, intelligent environments, early precedents and their historical context, socio-cultural aspects of adaptive architecture, the history and theory of artificial life, the theory of human-computer interaction, tangible computing, and the social studies of technology. Author Socrates Yiannoudes proposes tools and frameworks for researchers to evaluate examples and tendencies in adaptive architecture. Illustrated with more than 50 black and white images.