Ink Game Script Pasetebin


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Python Web Development with Django


Python Web Development with Django

Author: Jeff Forcier

language: en

Publisher: Addison-Wesley Professional

Release Date: 2008-10-24


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Using the simple, robust, Python-based Django framework, you can build powerful Web solutions with remarkably few lines of code. In Python Web Development with Django®, three experienced Django and Python developers cover all the techniques, tools, and concepts you need to make the most of Django 1.0, including all the major features of the new release. The authors teach Django through in-depth explanations, plus provide extensive sample code supported with images and line-by-line explanations. You’ll discover how Django leverages Python’s development speed and flexibility to help you solve a wide spectrum of Web development problems and learn Django best practices covered nowhere else. You’ll build your first Django application in just minutes and deepen your real-world skills through start-to-finish application projects including Simple Web log (blog) Online photo gallery Simple content management system Ajax-powered live blogger Online source code sharing/syntax highlighting tool How to run your Django applications on the Google App Engine This complete guide starts by introducing Python, Django, and Web development concepts, then dives into the Django framework, providing a deep understanding of its major components (models, views, templates), and how they come together to form complete Web applications. After a discussion of four independent working Django applications, coverage turns to advanced topics, such as caching, extending the template system, syndication, admin customization, and testing. Valuable reference appendices cover using the command-line, installing and configuring Django, development tools, exploring existing Django applications, the Google App Engine, and how to get more involved with the Django community. Introduction 1 Part I: Getting Started Chapter 1: Practical Python for Django 7 Chapter 2: Django for the Impatient: Building a Blog 57 Chapter 3: Starting Out 77 Part II: Django in Depth Chapter 4: Defining and Using Models 89 Chapter 5: URLs, HTTP Mechanisms, and Views 117 Chapter 6: Templates and Form Processing 135 Part III: Django Applications by Example Chapter 7: Photo Gallery 159 Chapter 8: Content Management System 181 Chapter 9: Liveblog 205 Chapter 10: Pastebin 221 Part IV: Advanced Django Techniques and Features Chapter 11: Advanced Django Programming 235 Chapter 12: Advanced Django Deployment 261 Part V: Appendices Appendix A: Command Line Basics 285 Appendix B: Installing and Running Django 295 Appendix C: Tools for Practical Django Development 313 Appendix D: Finding, Evaluating, and Using Django Applications 321 Appendix E: Django on the Google App Engine 325 Appendix F: Getting Involved in the Django Project 337 Index 339 Colophon 375

Penetration Testing


Penetration Testing

Author: Georgia Weidman

language: en

Publisher: No Starch Press

Release Date: 2014-06-14


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Penetration testers simulate cyber attacks to find security weaknesses in networks, operating systems, and applications. Information security experts worldwide use penetration techniques to evaluate enterprise defenses. In Penetration Testing, security expert, researcher, and trainer Georgia Weidman introduces you to the core skills and techniques that every pentester needs. Using a virtual machine–based lab that includes Kali Linux and vulnerable operating systems, you’ll run through a series of practical lessons with tools like Wireshark, Nmap, and Burp Suite. As you follow along with the labs and launch attacks, you’ll experience the key stages of an actual assessment—including information gathering, finding exploitable vulnerabilities, gaining access to systems, post exploitation, and more. Learn how to: –Crack passwords and wireless network keys with brute-forcing and wordlists –Test web applications for vulnerabilities –Use the Metasploit Framework to launch exploits and write your own Metasploit modules –Automate social-engineering attacks –Bypass antivirus software –Turn access to one machine into total control of the enterprise in the post exploitation phase You’ll even explore writing your own exploits. Then it’s on to mobile hacking—Weidman’s particular area of research—with her tool, the Smartphone Pentest Framework. With its collection of hands-on lessons that cover key tools and strategies, Penetration Testing is the introduction that every aspiring hacker needs.

Game Engine Architecture


Game Engine Architecture

Author: Jason Gregory

language: en

Publisher: CRC Press

Release Date: 2017-03-27


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Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.