Handbook Of Research On Visual Computing And Emerging Geometrical Design Tools Vol 2


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Handbook of Research on Visual Computing and Emerging Geometrical Design Tools


Handbook of Research on Visual Computing and Emerging Geometrical Design Tools

Author: Amoruso, Giuseppe

language: en

Publisher: IGI Global

Release Date: 2016-04-11


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Visual computing and descriptive geometry are multidisciplinary fields addressing the handling of images, 3D models, and other computer graphics. These ideas are experiencing a revival due to emergent technologies and applications available to developers. Based in traditional forms of design and architecture, these fields are currently experiencing a bounty of new research based on old principles. The Handbook of Research on Visual Computing and Emerging Geometrical Design Tools seeks to add to this knowledge base by considering these technologies from a designer’s perspective rather than reiterating the principles of computer science. It combines aspects of geometry and representation with emerging tools for CAD, generation, and visualization while addressing the digital heritage of such fields. This book is an invaluable resource for developers, students of both graphic and computer-generated design, researchers, and designers.

Handbook of Research on Visual Computing and Emerging Geometrical Design Tools, VOL 2


Handbook of Research on Visual Computing and Emerging Geometrical Design Tools, VOL 2

Author: Giuseppe Amoruso

language: en

Publisher:

Release Date: 2016-03-21


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Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage


Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage

Author: Alessandro Luigini

language: en

Publisher: Springer

Release Date: 2019-03-22


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This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.