Godot From Zero To Proficiency Intermediate

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Godot From Zero to Proficiency (Intermediate)

Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot and GDScript the hard way. This is the only book that will get you to learn GDScript fast without wasting so much time. It is the third book in the series "Godot from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: Learn intermediate GDScript concepts including timers, ray-casting, templates, co-routines, match structures, functions, loops, classes, enums. Create intelligent robots that target and shoot at the player. Create a weapon management system where the player avails of and can switch between weapons. Create an FPS game where the player has to defeat intelligent enemies and escape a space station Create intelligent NPCs that can navigate, detect and follow the player, and use weapons. Import and control 3D-animated characters from your scripts. Who this book is for This book is for: Hobbyists who need a book that gets them to be proficient with GDScript and game development easily. Parents looking for a book that introduces their children to game programming painlessly. Teachers looking for a complete and clear resource on programming through the creation of games. Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without frustration. This book includes six chapters that painlessly guide you through the necessary skills to master GDScript, use Godot's core features, and create key game mechanics through GDScript. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. Content of the book Chapter 1 shows you how you can create robots that will target the player. Chapter 2 explains how you can create a weapon management system, collect ammunition, switch between weapons, and hit targets using ray-casting. Chapter 3 gets you to create NPCs that can detect, the player, chase the player, patrol around the level, and inflict damage to the player through punches or gunshots. Chapter 4 explains how you can improve the NPCs' intelligence so that they can follow a given path, and avoid obstacles along the way. Chapter 5 provides answers to Frequently Asked Questions (FAQs). What this book offers Learn without the headaches, Make your dream of creating your own games come true, progress and feel confident in your skills. This book assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. It ensures that you stay motivated by giving you the right amount of information and challenge in each chapter. You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed. If you want to get started with Godot today, then buy this book now
Python Games from Zero to Proficiency (Intermediate)

Learn Python with Pygame, and create a full pacman game without the headachess Python is a great programming language; however, most people spend too long trying to learn how to code and create games with Python the hard way. This book is the only one that will get you to learn Python fast without wasting so much time. This book is the second book in the series “Python Games from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Python in no time and add interesting game play including Artificial Intelligence for the NPCs. What you will learn - After completing this book, you will be able to: - Be comfortable with Python. - Use common structures to create programs in Python (e.g., loops, conditional statements, etc.). - Know and master the features that you need to create 2D games (user interface, collision and keyboard detection). - Create popular features found in pacman or shooter games. - Create and instantiate classes using Python. - Create and manage an inventory of weapons for the player character using classes and lists. - Create and manage weapons and ammunitions that the player character can collect and use. - Create Artificial Intelligence for NPCs so that they can see or hear the player. - Make it possible for NPCsC to patrol, detect and follow the player - Create a finite state machine to manage the behaviour of NPCs. - Learn how to use the Pygame library. Who this book is for This book is for: - Hobbyists who need a book that gets them started with Python and game development easily. -Parents looking for a book that introduces their children to game programming painlessly. -Teachers looking for a complete and clear resource on programming through the creation of games. -Aspiring indie game developers. How this book is different This is the only book that you need to get started with Python and game programming fast and to enjoy the journey without frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Python and Python games development, use its core features, and create interesting 2D games. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Python and game development: - Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. - Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. - Progress and feel confident in your skills: You will have the opportunity to learn and to use Python at your own pace and become comfortable with its core features. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. - Create your own games and feel awesome: With this book, you will build your own 2D games and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight away. If you want to get started with Python games today, then buy this book now
Roblox Game Development: From Zero To Proficiency (Advanced)

Master Advanced Roblox Game Development Already familiar with Roblox Studio and Lua scripting? Ready to take your skills to the next level? Roblox Game Development: From Zero to Proficiency (Advanced) is the ultimate guide for aspiring developers ready to build intelligent NPCs, procedurally generated environments, and fully interactive third-person games. This book is designed for learners who want to go beyond the basics. You'll dive into powerful systems such as Finite State Machines (FSMs), prediction logic, and dynamic environment generation. Whether you're aiming to create rich 3D worlds, build smarter enemies, or integrate advanced mechanics like swimming, shooting, and saving data, this book gives you the tools and confidence to build professional-quality Roblox experiences. What You Will Learn: - Use Lua to generate terrain, dungeons, and mazes procedurally. - Design collectible systems, interactive crates, doors, and triggers. - Create intelligent NPCs that patrol, see, hear, and chase the player. - Use Finite State Machines (FSMs) to structure AI behavior. - Implement prediction-based enemy tracking and reaction logic. - Build weapons, firing mechanics, and visual/auditory effects. - Manage save states, checkpoints, and level transitions. - Combine all systems into a cohesive, immersive game. Who This Book Is For - Intermediate Roblox Developers: Ideal for creators who’ve built basic games and want to deepen their scripting and design skills. - Aspiring AI Designers: Learn how to create NPCs that interact realistically with their environment and the player. - Teachers and Mentors: Provide advanced material to students ready for more complex challenges. - Hobbyists and Indie Developers: Turn ambitious ideas into polished games using Roblox Studio’s full potential. - Gamers with Big Ideas: Build the kind of complex, interactive worlds you've always wanted to play. Topics Covered: - Procedural generation using Perlin noise and arrays. - Building dungeons, islands, and interactive environments. - Implementing physics-based puzzles and collectible items. - Designing NPCs with animations and state-based behaviors. - Adding vision, hearing, and predictive movement to enemies. - Creating combat systems with tools, bullets, and explosions. - Managing levels, data storage, checkpoints, and win conditions. - Publishing a complete game on Roblox Studio. Start Building Advanced Roblox Games Today This book bridges the gap between beginner and professional. If you’re ready to elevate your skills and create richer, more complex games, this guide is your next step. Unlock your creative potential—get your copy and start building now!