Roblox Game Development From Zero To Proficiency Advanced

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Roblox Game Development: From Zero To Proficiency (Intermediate)

Master Roblox Development Faster Are you ready to take your Roblox game development skills to the next level? Roblox Game Development: From Zero to Proficiency (Intermediate) is your step-by-step guide to mastering advanced gameplay mechanics, NPC behaviors, and combat systems in Roblox Studio. Whether you're looking to build engaging action games or expand your knowledge of Lua scripting, this book will equip you with the tools needed to create interactive and dynamic game experiences. Imagine developing intelligent NPCs that chase the player, designing a weapon system with ammunition and reloading mechanics, or implementing health packs that keep players alive in high-stakes battles. With hands-on projects, practical exercises, and clear explanations, this book helps you transform your ideas into fully functional Roblox games. What You Will Learn After completing this book, you will be able to: - Develop and script dynamic NPC spawning that adapts to player progress. - Implement a functional health system for both players and NPCs. - Create and manage health packs to allow players to restore health during combat. - Design an ammunition system where players must reload weapons strategically. - Use PathfindingService to improve NPC movement and chasing behavior. - Implement enemy AI that reacts to the player’s presence and attacks accordingly. - Develop a game restart system when the player loses all health. - Enhance combat with visual effects, sound feedback, and UI indicators. - Optimize game performance and troubleshoot common scripting issues. - Publish your game on Roblox and share it with a broader audience. Master Roblox and Game Development for All This book is designed for: - Intermediate Game Developers: Expand your skills beyond the basics with advanced mechanics and AI-driven gameplay. - Aspiring Game Designers: Learn how to create engaging combat systems, dynamic NPC interactions, and real-time action elements. - Students and Educators: A structured and practical guide for teaching or learning advanced Roblox game development. - Hobbyists and Enthusiasts: Whether you’re creating games for fun or planning to monetize them, this book will help you achieve your goals. Topics Included in This Book - Advanced Lua scripting for complex game mechanics. - Building a functional weapon system with ammo, reloads, and damage scaling. - Creating and managing NPC behaviors, including patrolling, chasing, and attacking. - Designing an NPC health system with damage tracking and AI responses. - Adding health packs and ammo pickups for resource management. - Enhancing combat with real-time UI feedback (e.g., health bars, ammo counters). - Using sound effects and visual feedback to improve game immersion. Unleash Your Roblox Development Potential Today: Buy this book now and bring your dream Roblox game to life!
Roblox Game Development: From Zero To Proficiency (Advanced)

Master Advanced Roblox Game Development Already familiar with Roblox Studio and Lua scripting? Ready to take your skills to the next level? Roblox Game Development: From Zero to Proficiency (Advanced) is the ultimate guide for aspiring developers ready to build intelligent NPCs, procedurally generated environments, and fully interactive third-person games. This book is designed for learners who want to go beyond the basics. You'll dive into powerful systems such as Finite State Machines (FSMs), prediction logic, and dynamic environment generation. Whether you're aiming to create rich 3D worlds, build smarter enemies, or integrate advanced mechanics like swimming, shooting, and saving data, this book gives you the tools and confidence to build professional-quality Roblox experiences. What You Will Learn: - Use Lua to generate terrain, dungeons, and mazes procedurally. - Design collectible systems, interactive crates, doors, and triggers. - Create intelligent NPCs that patrol, see, hear, and chase the player. - Use Finite State Machines (FSMs) to structure AI behavior. - Implement prediction-based enemy tracking and reaction logic. - Build weapons, firing mechanics, and visual/auditory effects. - Manage save states, checkpoints, and level transitions. - Combine all systems into a cohesive, immersive game. Who This Book Is For - Intermediate Roblox Developers: Ideal for creators who’ve built basic games and want to deepen their scripting and design skills. - Aspiring AI Designers: Learn how to create NPCs that interact realistically with their environment and the player. - Teachers and Mentors: Provide advanced material to students ready for more complex challenges. - Hobbyists and Indie Developers: Turn ambitious ideas into polished games using Roblox Studio’s full potential. - Gamers with Big Ideas: Build the kind of complex, interactive worlds you've always wanted to play. Topics Covered: - Procedural generation using Perlin noise and arrays. - Building dungeons, islands, and interactive environments. - Implementing physics-based puzzles and collectible items. - Designing NPCs with animations and state-based behaviors. - Adding vision, hearing, and predictive movement to enemies. - Creating combat systems with tools, bullets, and explosions. - Managing levels, data storage, checkpoints, and win conditions. - Publishing a complete game on Roblox Studio. Start Building Advanced Roblox Games Today This book bridges the gap between beginner and professional. If you’re ready to elevate your skills and create richer, more complex games, this guide is your next step. Unlock your creative potential—get your copy and start building now!
Godot from Zero to Proficiency (Proficient)

"First Edition, Published in February 2022 In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed up your coding and create and maintain levels easily, then this book is for you. The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows: Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed up your development process. Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use Godot's built-in 3D editor to create a village. Chapter 3 explains how to create a dialogue system from a JSON file and how to integrate it seamlessly into your game. Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest. Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory. Chapter 6 explains how you can add intelligent NPCs that will challenge the player. Chapter 7 explains how you can create a quest system based on a JSON file to manage the objectives for each of your levels. You will learn to read and use this file for your game. Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.) Chapter 9 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss. After reading this book you will become a better game programmer, improve your knowledge of coding and Godot, understand how to make a more complex game, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more… If you want to get started with your first RPG in Godot and learn reusable systems for your other games, using a tried-and-tested method: download this book now!"