Game Theory For Applied Econometricians

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Game Theory for Applied Economists

Author: Robert Gibbons
language: en
Publisher: Princeton University Press
Release Date: 1992-07-13
An introduction to one of the most powerful tools in modern economics Game Theory for Applied Economists introduces one of the most powerful tools of modern economics to a wide audience: those who will later construct or consume game-theoretic models. Robert Gibbons addresses scholars in applied fields within economics who want a serious and thorough discussion of game theory but who may have found other works too abstract. Gibbons emphasizes the economic applications of the theory at least as much as the pure theory itself; formal arguments about abstract games play a minor role. The applications illustrate the process of model building—of translating an informal description of a multi-person decision situation into a formal game-theoretic problem to be analyzed. Also, the variety of applications shows that similar issues arise in different areas of economics, and that the same game-theoretic tools can be applied in each setting. In order to emphasize the broad potential scope of the theory, conventional applications from industrial organization have been largely replaced by applications from labor, macro, and other applied fields in economics. The book covers four classes of games, and four corresponding notions of equilibrium: static games of complete information and Nash equilibrium, dynamic games of complete information and subgame-perfect Nash equilibrium, static games of incomplete information and Bayesian Nash equilibrium, and dynamic games of incomplete information and perfect Bayesian equilibrium.
Game Theory for Applied Econometricians

Over the last 30 years the practice and use of game theory has changed dramatically, yet textbooks continue to present game theory with algebraic formalism and toy models. This book, on the other hand, illustrates game theory concepts using real-world data and analyses problems with real policy implications. The focus is on applying current learning to real world problems by providing an introduction to game theory and econometric analysis based on game theoretic principles using the computer language R. The book covers the standard topics of an introductory game theory course including dominant strategies, Nash equilibrium and Bayes Nash equilibrium. It layers on top of this an approach to statistics and econometrics called Structural Modeling. In this approach, key parameter estimates rely upon game theoretic analysis. The real-world examples used to illustrate these concepts vary in scope and include an analysis of bargaining between hospitals and insurers, equilibrium entry of retail tire stores, bid rigging in timber auctions and contracts in 19th century whaling. This book is aimed at the general reader with the equivalent of a bachelor’s degree in economics, statistics or some more technical field. The book could be used as a text for an upper level undergraduate course or a lower level graduate course in economics or business.
Game Theory for Applied Economists

This book introduces one of the most powerful tools of modern economics to a wide audience: those who will later construct or consume game-theoretic models. Robert Gibbons addresses scholars in applied fields within economics who want a serious and thorough discussion of game theory but who may have found other works overly abstract. Gibbons emphasizes the economic applications of the theory at least as much as the pure theory itself; formal arguments about abstract games play a minor role. The applications illustrate the process of model building--of translating an informal description of a multi-person decision situation into a formal game-theoretic problem to be analyzed. Also, the variety of applications shows that similar issues arise in different areas of economics, and that the same game-theoretic tools can be applied in each setting. In order to emphasize the broad potential scope of the theory, conventional applications from industrial organization have been largely replaced by applications from labor, macro, and other applied fields in economics. The book covers four classes of games, and four corresponding notions of equilibrium: static games of complete information and Nash equilibrium, dynamic games of complete information and subgame-perfect Nash equilibrium, static games of incomplete information and Bayesian Nash equilibrium, and dynamic games of incomplete information and perfect Bayesian equilibrium.