Fundamentals Of Action And Arcade Game Design


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Fundamentals of Action and Arcade Game Design


Fundamentals of Action and Arcade Game Design

Author: Ernest W. Adams

language: en

Publisher:

Release Date: 2014


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Fundamentals of Action and Arcade Game Design


Fundamentals of Action and Arcade Game Design

Author: Ernest Adams

language: en

Publisher: New Riders

Release Date: 2014-03-11


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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the action and arcade genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the action and arcade genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Construction and Simulation Game Design


Fundamentals of Construction and Simulation Game Design

Author: Ernest Adams

language: en

Publisher: New Riders

Release Date: 2013-12-27


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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of designing for the construction and simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.