Fundamentals Of Construction And Simulation Game Design


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Fundamentals of Construction and Simulation Game Design


Fundamentals of Construction and Simulation Game Design

Author: Ernest Adams

language: en

Publisher: New Riders

Release Date: 2013-12-27


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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of designing for the construction and simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Construction and Simulation Game Design


Fundamentals of Construction and Simulation Game Design

Author: Ernest W. Adams

language: en

Publisher:

Release Date: 2013


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Fundamentals of Game Design


Fundamentals of Game Design

Author: Ernest Adams

language: en

Publisher: New Riders

Release Date: 2013-12-19


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Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.