Evolutionary Computation

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Introduction to Evolutionary Computing

Author: A.E. Eiben
language: en
Publisher: Springer Science & Business Media
Release Date: 2007-08-06
The first complete overview of evolutionary computing, the collective name for a range of problem-solving techniques based on principles of biological evolution, such as natural selection and genetic inheritance. The text is aimed directly at lecturers and graduate and undergraduate students. It is also meant for those who wish to apply evolutionary computing to a particular problem or within a given application area. The book contains quick-reference information on the current state-of-the-art in a wide range of related topics, so it is of interest not just to evolutionary computing specialists but to researchers working in other fields.
Evolutionary Computation

This text is an introduction to the field of evolutionary computation. It approaches evolution strategies and genetic programming, as instances of a more general class of evolutionary algorithms.
Evolutionary Computation for Modeling and Optimization

Author: Daniel Ashlock
language: en
Publisher: Springer Science & Business Media
Release Date: 2006-04-04
Evolutionary Computation for Optimization and Modeling is an introduction to evolutionary computation, a field which includes genetic algorithms, evolutionary programming, evolution strategies, and genetic programming. The text is a survey of some application of evolutionary algorithms. It introduces mutation, crossover, design issues of selection and replacement methods, the issue of populations size, and the question of design of the fitness function. It also includes a methodological material on efficient implementation. Some of the other topics in this book include the design of simple evolutionary algorithms, applications to several types of optimization, evolutionary robotics, simple evolutionary neural computation, and several types of automatic programming including genetic programming. The book gives applications to biology and bioinformatics and introduces a number of tools that can be used in biological modeling, including evolutionary game theory. Advanced techniques such as cellular encoding, grammar based encoding, and graph based evolutionary algorithms are also covered. This book presents a large number of homework problems, projects, and experiments, with a goal of illustrating single aspects of evolutionary computation and comparing different methods. Its readership is intended for an undergraduate or first-year graduate course in evolutionary computation for computer science, engineering, or other computational science students. Engineering, computer science, and applied math students will find this book a useful guide to using evolutionary algorithms as a problem solving tool.