Essential Java Fast


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Essential Java Fast


Essential Java Fast

Author: John Cowell

language: en

Publisher: Springer Science & Business Media

Release Date: 2012-12-06


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Java is a new and exciting object-oriented programming language which is set to transform the world wide web. Java allows users to write applications which can be accessed across different platforms and provides an effective means of building small but powerful programs that enable a huge range of new applications - such as animation, live updating, two-way interactions etc. - to be quickly and easily implemented. As with all the 'Essential Series' books Essential Java Fast provides a highly readable and accessible introduction to the Java programming language allowing the reader to get up and running fast when developing their own programs. Software developers producing software for the Internet, those writing substantial commercial applications in a Windows environment, as well as individuals wanting to produce single versions of an application to run on any platform, should read this book from cover to cover.

Essential JavaBeans fast


Essential JavaBeans fast

Author: John Hunt

language: en

Publisher: Springer Science & Business Media

Release Date: 2012-12-06


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Essential JavaBeans fast de-mystifies the terminology and gets programmers using the JavaBean components quickly and effectively in their own applications. Programmers can either read the book from start-to-finish (it shouldnt take long) or can dip into it for various aspects of JavaBeans where needed. The book focuses on all the necessary elements for getting started on and using JavaBeans. Many examples are included and readers are encouraged to try them out as they go, to get a real feel for how JavaBeans work.

Essential Computer Animation fast


Essential Computer Animation fast

Author: John Vince

language: en

Publisher: Springer Science & Business Media

Release Date: 2012-12-06


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Computer Animation is now worlds away from its early beginnings when programs merely mimicked the hand drawn cartoon process. Its now regularly used for creating wonderful special effects in major movies like Titanic, Toy Story, Antz and Bugs Life. John Vince tells you all about: The basic principles used in the powerful software products currently available on the market; The terms and processes involved; And in an easy-to-understand way, with no complicated math. So if you want to learn more about 3D computer animation without being swamped by complex mathematics, then read this book and have fun creating your own animated programs.