Engineering Haptic Devices

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Engineering Haptic Devices

This is an open access book. In this third edition of Engineering Haptic Devices the software part was rewritten from scratch and now includes even more details on tactile and texture interaction modalities. The kinematics section was improved to extend beyond a pure knowledge explanation to a comprehensive guideline on how to actually do and implement haptic kinematic functions. The control section was reworked incorporating some hands-on experience on control implementation on haptic systems. The system, actuator and sensor design chapters were updated to allow easier access to the content. This book is written for students and engineers faced with the development of a task-specific haptic system. Now 14 years after its first edition, it is still a reference for the basics of haptic interaction and existing haptic systems and methods as well as an excellent source of information for technical questions arising in the design process of systems and components. Following a system engineering approach, it is divided into two parts with Part I containing background and reference information as a knowledge basis. Typical application areas of haptic systems and a thorough analysis of haptics as an interaction modality are introduced. The role of users in the design of haptic systems is discussed and relevant design and development stages are outlined. Part II presents all related challenges in the design of haptic systems including general system architecture and control structures, kinematics, actuator principles and all types of sensors you may encounter doing haptic device development. Beside these hardware and mechanical topics, further chapters examine state-of-the-art interfaces to operate the devices, and hardware and software development to push haptic systems to their limits.
Engineering Haptic Devices

In this greatly reworked second edition of Engineering Haptic Devices the psychophysic content has been thoroughly revised and updated. Chapters on haptic interaction, system structures and design methodology were rewritten from scratch to include further basic principles and recent findings. New chapters on the evaluation of haptic systems and the design of three exemplary haptic systems from science and industry have been added. This book was written for students and engineers that are faced with the development of a task-specific haptic system. It is a reference book for the basics of haptic interaction and existing haptic systems and methods as well as an excellent source of information for technical questions arising in the design process of systems and components. Divided into two parts, part 1 contains typical application areas of haptic systems and a thorough analysis of haptics as an interaction modality. The role of the user in the design of haptic systems is discussed and relevant design and development stages are outlined. Part II presents all relevant problems in the design of haptic systems including general system and control structures, kinematic structures, actuator principles and sensors for force and kinematic measures. Further chapters examine interfaces and software development for virtual reality simulations.
Engineering Haptic Devices

Tactile perception and haptics are essential for us, as we gain information about structures and surface properties of physical objects by using the sense of touch. Haptics also enables us to manipulate the physical world. The emphasis of this book is put on technologies for artificially deceiving our haptic perception. First, examples and a definition of haptics from a physiological point of view are given. Thereby, one focus is on cases of loss of haptics in everyday professional routine, in order to emphasize the impact of haptics. Then, an overview of products with extraordinary haptic properties leads to a more precise terminology. In the second part of the book, concrete technical aspects of haptic manipulation and manipulators are considered beginning with higher-level subjects like control and kinematics and proceeding with a detailed discussion of actuators and sensors and the interfaces to and from the mechanical environment. In the final chapter fundamental software engineering is introduced, including haptic interaction in virtual reality simulations. "Engineering Haptic Devices" is intended to be a reference book for technologies of haptic relevance as well as a textbook on methods of haptic engineering and applications.It is addressed to students and professionals of engineering disciplines or natural sciences.