Efficient Collision Detection For Interactive 3d Graphics And Virtual Environments


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Efficient Collision Detection for Interactive 3D Graphics and Virtual Environments


Efficient Collision Detection for Interactive 3D Graphics and Virtual Environments

Author: James Thomas Klosowski

language: en

Publisher:

Release Date: 1998


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Collision Detection in Interactive 3D Environments


Collision Detection in Interactive 3D Environments

Author: Gino van den Bergen

language: en

Publisher: CRC Press

Release Date: 2003-10-27


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The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f

Virtual Environments and Scientific Visualization ’96


Virtual Environments and Scientific Visualization ’96

Author: Martin Göbel

language: en

Publisher: Springer Science & Business Media

Release Date: 2012-12-06


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Selected papers from this year’s Workshops on Virtual Environments and on Visualization in Scientific Computing are included in this volume. The papers on VE discuss Virtual Environment System architecture, communication requirements, synthetic actors, crowd simulations and modeling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems. Contributions from the Visualization workshop are presented in four groups: volume rendering, user interfaces in scientific visualization, architecture of scientific visualization systems and flow visualization.